This was a nice implementation of Tetris. I especially enjoyed the approach to the Tetris song, and the way the 3 options spin between the levels is gorgeous.
mroobit
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Beautiful game! I love the concept and appreciate how clear and simple the graphics are. The position to select/grab was offset and made it a little difficult to play. I also encountered the issue where game slowed down considerably after the sixth line was added. Overall this was fantastic, thank you for making it!
This game filled me with absolute glee. The writing is hilarious, the art is delightful, and the gameplay is fun too. The orange explosion circles are visually satisfying. There was a little too much information on the screen the first time I played during the Negotiations portion – the text explaining what was what was long and couldn’t reasonably be read at the time – but this didn’t impact how much I enjoyed the game. Music is a great fit too!
I also had a difficult time understanding how to play: it wasn’t obvious why I couldn’t play certain cards during encounters because I had a hard time seeing the symbols. During Sion’s livestream of the games I finally noticed them! I still haven’t won a round, but it’s fun to play. It’s impressive that you put together a deck builder for this and the theme interpretation is great!
I was so hoping someone would make a game where you build a body! Absolutely delightful :) If you continue working on the game it would be fun to see a story built up around this (building a body … for science? For a body-building competition but the player character didn’t quite understand what that meant? To replace the body that the player character lost?)
Enemies jumping across boundaries was unexpected and read as a bug more than intentional behavior on my first playthrough, but it’s a cool mechanic and it would be nice to see it polished! Gameplay was a little frustrating because enemy behavior felt unpredictable and player movement felt a little clunky and accidental (like moving across diagonals that looked like they should block the player movement), but I was able to complete the first level. I also like kettek’s suggestion of an alert sound and a web build for those of us on Linux.
Nice work!
Thanks for letting me know about this, it’s definitely a bug! I suspect in this case that all requests have days left in their cooldown period. This happens in part due to a too-small pool of written requests (ran out of time to write more before the jam ended), but there should be fallback logic to advance days when this happens. More requests will come in eventually (the game can advance days either by attempting to resolve requests or by real world time passing), but this is an unfortunate state for the game to reach.