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MrSerji
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I can't find the last rune, so I quit.
However, a bug occurred while I was playing.
The interface of the setting was visible in the game. So you could walk around with the character, but the interface was always visible. This happened to me when I was in the settings and wanted to get out of there by "ESC". Haven't tried it again, so don't know if this issue is 100% :O
How do you get the scene with the ninja lady?
It's the only one that's still missing.
The blowjob scene of Rebecca is booked in the gallery btw. I've seen it, but still you can't click on it.
Are there multiple endings and if so, is that determined by the points you earn in the game?v
Win10 x64 Pro
CPU -> AMD RYzen 5 2600 Sic-Core Proecessor (3,40 GHz)
https://www.amd.com/de/products/cpu/amd-ryzen-5-2600
GPU -> Radeon RX 570 Series
https://www.amd.com/de/products/graphics/radeon-rx-570
RAM -> 4x8 GB DDR4 (2666MHz)
https://www.amazon.de/gp/product/B083TRRT16/ref=ppx_yo_dt_b_search_asin_title?ie...
SSD -> 2TB
HDD -> 1TB
Is that enough? Or is something still missing?
Just read the description, the link is in there ^^
http://sumrndm.site/hud-maker-ultra/
Okay, looking forward to the update :D
By the way, I discovered the error. That it falters was not the plugin, but how the event was moved.
Now it fits, but the zoom is unfortunately not centered :(
And what I also noticed, if you zoom in and then go into the menu, then leave this again, the zoom is gone and executes again.
Looks a little strange ^^
Okay, that solves the problem with the display. Thanks already for that :D
Now for my 2nd problem, which probably came with the solution.
When you start the game, only the tile on which the hero is standing is revealed.
Only after the hero makes a move, the surrounding one is revealed.
Of course, it may well be that I just set something wrong :)
Yes, something like that.
I have attached two pictures. One shows your MZ plugin and the other is the old build of my game. The game was made with the MV.
In both cases I use the coordinates of the hero.
I execute an event with a parallel process and this creates a kind of "loop". While the event specific things are executed over and over again and so the camera follows the hero, the screen query is executed only once, while the event remains the same.
What I also noticed is that when the camera follows the event, the whole thing falters a bit.
Here are two gif's for comparison. The event is the same in both variants, only the plugins are different. In the MZ yours and in the MV another.