I like the split A/arrow movement keys; it really makes it feel more like two characters joined together!
mterpstra
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A member registered May 22, 2021
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Very fun idea! I personally quite liked the physics interplay between the character and the ball. My brain found the control scheme a little difficult though. I think because the perspective is fixed, it might make more sense if WASD moved according to screen space instead of the character's facing. Was the ability to throw your ball around walls intentional? Seemed a bit like cheating at times :) I also loved the scattered debris that accumulated through the level each time I died!