hehe ty , dolo drew it
mucrow
Creator of
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i really like this :D it was difficult, and my personal taste would have leaned more toward level design that makes you “figure out the solution” instead of do precision movement. better visual distinction between floor and death drops would have been rly helpful too, but i got all the way through it and found it super fun. great work <:
In retrospect, the decision to make vertical movement slower than horizontal was weird for a lot of people's tastes. (I did so initially because it seemed that I was bumping into stuff vertically super often. Not very good grounds for such a crazy tweak, I know.) High score tracking is a great suggestion. I allotted myself a very finite amount of time to do this project, so I cut all but the most important bits. Thanks for keeping an open mind, for playing, and for the great feedback! :)