Nope(!): the new art is someting i need to warm up to, a stark shift from the old art, whoms artist left this project.... I'll stay away from this title untill all art has been changed! Because, the old art (i love) now feels like bait, compared to the new art (it feels just different...), which will be the main dish of the game. Don't get me wrong i'm glad we have art, and an artist that will stay with the project. But the old art will cause confusion! And i dunno how i feel about this change, granted, it is inevitable.
MuhGuy
Recent community posts
My best regards to the lead artist! This games Art carries many of its qualities that got me to buy it in the first place! It is phenominal! Though, i need to get this out: The art of older scenes of the elf got reworked over the years. And i will die on that hill, it was very, VERY good before the 2.5 D update! Now don't get me wrong, the updated art is great aswell, but the handcrafted scenes were chefs- kiss! Don't get rid such art, bring it back in some DLC, special content or what have you. It was that good!
I apprecciate your point of view. And i can see were i just don't fully fit in the cast of players ment for this game. It does frustrate me a little bit, due to how i feel that games should fit the player not the other way around, but i digress.. - You did mention that there are a ton of customisation options for the run and i agree, they are awesome! It is a bit of a fidgedy subject to test and try around with, truly advanced settings as they are.
The kink itself is apealing, i'd just wish the game to allow for a more broad approach. Let me have the option to be a bit more dominant is what i try to bring across.
I've been playing the browser version now for a bit now. This is a gem on the cutting board to become something brilliant! The game itself stated that it is hard and ment to be hard. And quite frankly it is overwhelming at times, up to the point of mild annoyance. The Gameplay it self is appealing: Dungeon Crawling in a (i'd asume) Sex Dungeon, with underground factions and all that.
But the actual Goal, the leveling and the defeat condition are a little enigmatic to me. I've been ganged up multiple times by trainers after the first Boss, that now locked me up in gear i cannot get off, with harsh conditions and magic locks. And now i feel stuck. Granted i am a filthy casual player, and i'd take a power fantasy over bending over anytime, but i get that this isn't that kind of game for power fantasies... - Though, there should be some form of 'balance' or a dedicated Game Over at some point. Because spending ten minutes (or more) rl in a corner trying to uncuff the bondage equipment is boring es hell... I do not know what would be balanced, but i'd loosen up on the idea of inescapeable situations and unbeatable locks... - it only invites meta gaming abusers and boring exploit mindsets to get some form of progression, i think.
-Edit: Spelling errors.
Hi there, this looks interesting. But here and on F95 and any google search of this Game did not really enlighten me if this is in UE5 or the newest Unity engine or what ever? I am at the point where i have to ask every next-gen graphics game if my Nvidia 1600 Ti is still viable to handle the game or if i have to get rich first to play the game? Because 300~450$ is still a lotfor me to cough up for a 3060 and/or AMDs equivalent...
Bought and played the 2.5.0 update and i like what i was able to play and achieve, untill the re(ee~)boot because i forgot to get a place for my own... -is/will there be something like a walkthrough or charakter(dating) guide for this game? Because sometimes i like to know what i'm doing and avoid repetitive grind.
The Art has improved, the UI is much more clean and crisp. But i hate that the game-mechanic is still to RNG-based, your random selection of fruit is aweful! Could you please reconsider making that part of game progression somewhat less frustrating? Maybe give the player access to all fruit typs, but in limited quantitys? Otherwise solid demo, gonna keep my eyes on this one.
Gotta second that, though i am bit angry against the killer crows, that are of equal threat to you as they are annoying. You might wanna over think your three hearts = gameover criteria. Either balance power scale towards easy beginnings, or find a way to give a little bit of handholding befor the actual fighting/grinding begins, if you need the feel of threat and dispair, that is...
May i ask how and when does the new Quest "the Forest Cove" open up or activate? I've been playing through the rest of the game already. the new stamina point system is something to get used to, personally i found the simple one befor more empowering, but thats just personal taste. all the other changes are bangers! :)