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Multiphonix

11
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1
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A member registered Mar 02, 2024 · View creator page →

Creator of

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Really lovely, it feels like it would fit a point-and-click or puzzle style game. I like the sparse textures, and you really get the most out of the few instruments you're using. I would have liked a bit more variety between the tracks, maybe at least one with more of a rhythmic identity

Very clean and not cluttered sound-wise. The simple textures and slightly quirky rhythms gave me a bit of an Undertale vibe. I agree with some of the other comments that you could do more to differentiate the tracks, though.

Really nice orchestration, very cinematic. Spindly Spire is an absolute bop!

Your soundcloud link is broken

Your soundcloud link seems to be broken. I'm seeing "This track was not found."

All these tracks feel quite cohesive except for the organ part at the end of track three, since that instrument kind of comes out of nowhere. I like the vibe a lot, definitely quirky and fun, and the bubble sounds help tie everything in with your theme

From my understanding, yes. You need to 1) upload audio files to itch, 2) link to the music on a streaming service (not required to be soundcloud or youtube, I did bandcamp), and 3) upload photo/video/pdf proof of your process.

From the rules: "You must submit the original recording in either .mp3, .wav or .flac on itch.io AND on another streaming service of your choice (preferably Soundcloud), with a screen recording or screenshot(s) or pdf of your DAW, score, or tracker."

Very fun little game! I use a mac, so godot webgames basically *never* work for me, but your game did, did you include mac support deliberately, and if so how? Few comments/suggestions: The first boat you shoot down each run generates a lot of lag. The boss tentacle hitboxes don't quite line up with the sprite (I had bullets go through without hitting), and somehow I ended up buying more items at the shop than I could afford, and got to negative money, but I couldn't recreate that bug so I'm not sure what caused it.

Fun idea, but since grandpa walks so slowly, it feels very punishing to be sent all the way back to stage 1 for picking the wrong mushroom.

This is a fun little game! I would suggest adding a fast-forward feature, or different speed settings. It would also be nice to be able to buy more mushrooms faster (waiting for the counter to tick up to 100 takes a while)

Great game! Two minor suggestions, first, the controls felt a little slippery, I mostly got used to it by the end, but a little more traction would go a long way. Also, a shadow under the character would also hep a lot on the trickier platforming to know exactly where you are above the ground.