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Psilo's Schism - SUPER CYBIN EDITION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.462 | 4.462 |
Overall | #5 | 3.808 | 3.808 |
Enjoyment | #10 | 3.692 | 3.692 |
Use of the Limitation | #12 | 3.308 | 3.308 |
Concept | #15 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me, my brother, and my buddy!
Software used
UE 4.23.1
Use of the limitation
Psilo lives on a loop, and only wants to escape... to another loop...
Cookies eaten
approximately way to many...
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Comments
Definitely a top tier game. All around high level production and design. Controls felt a little slow for my taste but I don't even mind with since the rest is so fantastic.
Absolutely fantastic presentation
Goodness, this is fantastic! Very ambitious, very fun. I’m always surprised when a 3D game like this runs so smoothly in the browser.
The simple run-and-collect mechanics work very well here, the controls make the platforming just challenging enough to feel very rewarding, the sound design is really solid. I really enjoyed the views of areas down below, the dawning realization that there’s a crashed rocket in the ground that’s the same as the one you’re trying to get into, the doom and gloom of every falling mushroom.
+1 to another commenter for the helpfulness of a shadow for platforming, and maybe the level design could be reorganized a bit to make use of the whole torus before the end unlocks (maybe some one-way gates?), and I would have liked if the ending cutscene resulted in you landing on a reset version of the original torus to play again (to complete the loop) but these are not really criticisms - it’s a very impressive game that you should all be very proud of!
This game was soo fun! Great job!
Very cool platforming, idea and art in the game. The camera and controls are a bit complicated, but I think that's how it's meant to be. Great job! :)
My favorite game. Epic
Great game! Two minor suggestions, first, the controls felt a little slippery, I mostly got used to it by the end, but a little more traction would go a long way. Also, a shadow under the character would also hep a lot on the trickier platforming to know exactly where you are above the ground.
I totally agree with you. Especially Stage 3 where you're jumping across thise thin platforms
the controls are crazy smooth and cool but i would want to rotate the camera , the art style is 10/10 for me great job
thanks! I wanted a cool blend of top down/isometric/side scroller kind of platforming, i just wish I capitalized on the side scroller aspect a little more!
Great artsyle! The character control feels nice and smooth.
thank you!! I enjoyed your game too!
This feels like the old playstation games! I loved the aesthetics you achieved here!
thanks! I like to go for a whimsical adventurous kind of style with a little bit of impending doom sprinkled in there.
Absolutely OUTSTANDLINGY AMAZING game !!! I had such a blast playing as a cute lil chibi mushroom that eventually evolved into a BIG BOY mushroom after collecting so many other mushrooms- I loved the segmented level designing, and how it was all jotted down in a cute lil personal journal for you to keep track of ! My favorite part of the game has to be all the cute lil mushroom friends I made( well pushed into their impending dooms) along the way and especially the cutscene at the end of completing the game ! Overall a very cute and fun lil game to play, whenever you want to go back and appreciate the more short and simple tasks games !! I highly recommend this game for anyone who needs a good stress relief and wants to take their frustrations out on lil mushroom people lol !