Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mundogame

12
Posts
4
Followers
30
Following
A member registered Dec 05, 2017 · View creator page →

Creator of

Recent community posts

Hi Biim,

We are debating internally, about the direction we want to follow in the game, and the decision is to have intact the traditional mechanics of the minesweeper. If a player touch the mine, its Game Over ;)

In the style of the concept we are developing, we like to add roguelike elements and other things. If you lost a game, some things will be saved for the future. Now the answers to your points:

- In the next update, the Screenshake will be repaired.
- In the next update, the audio have an on/off option included.
- We will check the bug with the options menu. Thanks for letting us know.
- The initial plan is, make this game first for PC to test and see the overall things. When we have a more refined and stable versión, we will re-evaluate making an optimized version for mobile. In any case we will make it easier for you to click on coins and the chest.
- Beating the goblins, will make you ready for more difficult boards and battles. With the gold, you can buy potions between battles.
- We will add more information in the battle mode. Added this to the roadmap.
- In this version, the goblin can heal and attack with the same 3rd skill. We are preparing updates for the combat system to improve the mechanics.
- With the deadline of the Jam, we didn't have time for more. We are planing for the future rpg elements, a rich storyline divided in chapters and more surprises

Thanks for your words! ;)

Hi Kryptopixel,
We are working now in outline the concept and kill more bugs. The plan with the treasure, is that it has several things inside, and a surprise factor what can come out. Thanks!

Yes Aeta, we have a little bug with flagging mechanics. We are working in the next update and this will be corrected. Thanks! ;)

In the new version, the tool can work with our own tiles?

Hello Playflash,

We definitely want to add progression systems and classic things from Rpgs. We are looking forward to showing you the next version! :)

Hi Resurrected,
We are planning more maps with increased difficulty, and make a better experience each fight. Adding special details, this could be more fun :D

Hello Mess Mess,
In the original mechanic of minesweeper we have the mystery, and the Tough choice of where are the mines. With our touch, we want to add the mystery of which enemy will be the best to defeat. We added your suggestion to a tutorial in the Roadmap ;)

Hello Pathbarin,

Its one of our goals, reach people who like minesweeper less. Adding rpg elements can be interesting, and enjoyable. The plan is make regular updates with more content: new playable characters, more types of enemies, more maps, and our exclusive free mode! ;D

Hi piper,
We are working in refining the ui, and more things. We hope you like the next version we are preparing ;)

thank you!
You're right, is a little slow in this version. Our intention is make it more enjoyable in the next update, without the pressure of the deadline.

The playable characters will have rpg elements, and unique gameplay strategies.

thank you! :)
We are working in the next update, refining aspects of gameplay, music and art.

This tool need export to vector SVG or another format. This way we can use this tool combined with more other tools.