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Hi Biim,

We are debating internally, about the direction we want to follow in the game, and the decision is to have intact the traditional mechanics of the minesweeper. If a player touch the mine, its Game Over ;)

In the style of the concept we are developing, we like to add roguelike elements and other things. If you lost a game, some things will be saved for the future. Now the answers to your points:

- In the next update, the Screenshake will be repaired.
- In the next update, the audio have an on/off option included.
- We will check the bug with the options menu. Thanks for letting us know.
- The initial plan is, make this game first for PC to test and see the overall things. When we have a more refined and stable versión, we will re-evaluate making an optimized version for mobile. In any case we will make it easier for you to click on coins and the chest.
- Beating the goblins, will make you ready for more difficult boards and battles. With the gold, you can buy potions between battles.
- We will add more information in the battle mode. Added this to the roadmap.
- In this version, the goblin can heal and attack with the same 3rd skill. We are preparing updates for the combat system to improve the mechanics.
- With the deadline of the Jam, we didn't have time for more. We are planing for the future rpg elements, a rich storyline divided in chapters and more surprises

Thanks for your words! ;)

Sounds a good plan. Best of luck to make it a complete and successful game.
I'm sure there is a wide audience for mobile games, on PC you might find it hard to monetise, unless you use ads like in a similar fashion I would use for mobile too. Another option are game portals too.