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(+1)

Hi, Kuchenklau. I'm glad you liked it.

It seems there was a translation problem, so I updated the files (and added a new printer-friendly version if you want to print it in black and white)

You can find the corrected text in this new version, but these are the clarifications:
· You roll a basic die. Your Role's Talent (the special effect that each Role has) can grant you one more. And you may even one more if your action has a very good advantage.
· Manifestations of Evil and Rewards are not necesarily combined. Manifestations of Evil appear when *visiting* a room, while Rewards only appear when *examining* a room. That means that you probably encounter something dangerous before something useful. For example, a ghost may appear when you enter the room, but if you have the time to look under the bed, you may find a key.
· Rewards (from the table) are very situational, you may define what's useful depending on what the group is looking for. It's considered by default that a place has everything that could make sense on it (like soap on the bathroom or wood in the fireplace), so the Rewards table is for outstanding things. Maybe like an axe on the shed or a grimoire in the library).

Hope this helps, Kuchenklau! If anything, please tell me.  

(+1)

Thank you for the clarification, that makes it clearer for me. A printer friendly version is a really good idea as well!