You should also add WASD controls for the character. It's a bit hard but I like the challenge
Musehive
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Amazing game and very apt sound effects as well! I would suggest to introduce some variation in sounds - pitch or volume could be randomised. The aiming mechanism for the projectile needs polishing. You need to simplify it and make it smoother, precise. It feels like the aiming quality of the mechanic needs improving! Great game mate, it's really satisfying when you get the jump right
Yes we have made the prototype really easy, with hopefully future updates where you can make it more challenging by choosing your difficulty level - harder difficulty has fewer blocks to use. We have also though about star ratings depending on the no.of blocks used. Thanks so much for your feedback and playing the game. I'm glad you enjoyed it :)
It was a nice game. The map is too long and arbitrary though, as I couldn't find all the things required to unlock the gate. I went over the whole forest and desert twice but couldn't find it, maybe I just missed it. The dialogues are funny lol although it would've been nice if you had bound them to finish - meaning multiple lines are not executed at once by different characters before one dialogue finishes. That would've been great.
Good job on getting voice actors to get the job done and trying to make an ambitious game!
Nice one! I liked the simple gameplay. The music is soothing. Was I suppose to just get the leaves at the end? I went and got all the sunlights and fire hydrants connected and then did not know what to do. I think it fits the theme quite well and the art is really good. Worked very well for me in the browser
Hey man! Good job for 12 hours of work and keep attending more jams. It obviously needs a lot of work. I want to give you specific feedback related to audio - when you're recording the 'phewwwww' sound through the microphone use a pop shield or a cloth in front of the mic. It will reduce the plosives in the audio. There are a lot of clicks in the mouth sounds and the music. Hope that helps you in the future! :)
Don't get too bogged down by it! You've done a great job working alone on it. We were a team of 4 - programmer, artist, sound designer and composer - hence we got a lot done. But even our game is not perfect and there are many things we wanted to add which we couldn't. Try teaming up with people in your next jam and good luck moving forward!
Oh yes it definitely should not be a rule but it has been our experience in the last 3 jams so it was kind of an unanimous decision on the difficulty level. That being said we are working on future updates and would hopefully release it keeping in some of the difficulty levels in mind.
I think your game could've done with a tutorial or something. I really liked the art style and I was afraid to leave a feedback on your page as I did not want to come across as a noob when I couldn't get past a point lol But I enjoyed your game and especially the quirky sound effects. Again they could've done with a bit more variation. A tip - I usually create a min of 10 sound effects for each action/visual so that they don't get boring. You can have an algorithm to randomise them in your sound manager script.
This game is really nice and a bit difficult! Don't get me wrong the difficulty is not because it's hard to understand but because of the sloppy mechanic. Even with a mouse it was difficult to snap on to the prisoners and the player himself, to drag them on. The music fits the game but gets a bit repetitive. Sound effects work really well - most of them seem like they have been mouthed and have at least a couple of variations. I think the game does not fit the theme completely.
Having said all of that it's a great game for someone who has done it in 3 days and all on their own. All of the above are just nitpicks and consider it as a positive feedback! Well done
Hi, thank you for your feedback! It is very much appreciated and is something that we have thought about as well. We made the levels intentionally easier because you will find that most people skip the game if it's too hard. For example, I played your game earlier yesterday and I couldn't get past the place where the skin comes, the game mechanic was a bit hard to understand as well. I think for a game jam we should be aiming at an easy skill level (that gives me an idea to include maybe three modes in our game - easy, medium and hard) We also wanted to create a reward system for using less tiles - but only so much you can do in 7 days. I agree about the use of platforms being redundant in certain levels - it certainly needs a bit of polish there.
I'm glad you enjoyed the game and your feedback was amazing! Thank you for taking the time :)
A really profound message in the game - it's really deep. I really enjoyed the whole sequence. The art is really good and I love how you have made it simple to snap on to the constellation once you click somewhere around it. A bit of feedback would be first that some of the audio was clicking at the end - the keyboard strokes sfx. Second would be that the dialogue bubbles did not fit in the screen for Ellie during the lighthouse sequence. Other than that it's amazing! Well done
I really like your game. The music is good, a chill vibe and beat going on. The sound effects though kind of get repetitive. The player still has a bit of momentum after letting go of the movement controls, which gets a bit annoying if I'm between two blades and trying not to touch one of them lol The artwork is amazing and cute - I gave you full marks for it. It just misses out a bit on audio. It captures the theme really well though. Well done and you should be proud of yourself!
Hey thank you for your feedback! I am glad you like the game.
I agree with you that the final two levels are pretty hard for someone who lacks skill in speed-runners, which includes me btw lol Yea a reason to defy Simon would've been the icing on the cake - but that's what these jams are for, to get feedback and improve. We got some great feedback from people like you who played our game. Thank you
Great game mate! Full marks on simplicity, creativity and capturing the theme. The CRT effect, retro music is completely nostalgic. The last level was fun! I just wish there was one or two more levels lol
You can improve the experience of maybe the sound aspect? It needs more variations. I had to squint to understand the writing down below, it's not very legible. Maybe a cool voiceover of the AI would've made the experience amazing. These are just nitpicks! I really enjoyed the game 👾
Yo this is such a good game. I had so much fun listening to the sounds and music. The player moves so smoothly. I would've tried to finish the game but it got ridiculously difficult at a point lol maybe I'm just bad at it! I love how it starts and picks up gradually, like a crescendo. Brilliant game mate! 👾
Yo this is such a good game! I love the whole idea of dying and becoming a ghost. The visuals are amazing! The bubbles coming out of the player when he's about to die? lol I enjoyed this. It's a 5/5 for me on every aspect except for one area..
I think it needs more sounds! Maybe a ghost sound? A better dying sound? Like a vocal 'aaaaaaa' when player dies or something. A floating sound? I like the ambient fire sound but that's the only one that sticks out.
Good job mate! Good luck!
Nice one mate! It's fun and simple. I found a glitch in first level, sometimes it spawns two tanks at once lol Also Idk if it's just my laptop, but I can't see the attacking tanks. They're out of my browser screen. And in second level I can't see no of lives and bullets lol Work on it more after the jam. Good luck!