This is positively charming. But please pleeeeaaase add an invert Y function?
MusicallyInspired
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A member registered Oct 28, 2018 · View creator page →
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This is wonderful. The only thing that's missing are some nice palette quantization shaders to downscale colours to simulate EGA, CGA, C64, Amiga, etc, or even custom palettes. I haven't found any, but is there any way to do this out of the box? Or is the only way at this point to compile a new version with converted .h shaders?
The Telwynium: Book Two jam comments · Replied to George Broussard in The Telwynium: Book Two jam comments
Project Borealis Performance Test community · Created a new topic Wonky colours in reg/DX10, crash on Vulkan
With the regular binary and the DX10 binary the colours are entirely green and purple. Vulkan is the only one that looks correct with proper colours, but it's also the poorest performance. It didn't seem like there were any textures in the other two at all. But after the Vulkan one is over and you send your results, a window pops up saying it crashed even though it appeared to close normally.