OMG, you are awesome! I appreciate all of your comments. <3
The character won't be lost in the actual game. (The reason for using the build I did is that it should be easy to carry it onto whatever game I eventually import it into as it's saved as a layered image. I could probably create an export feature in this game, but as it's designed as a precursor to other things I haven't put in the work for yet.)
I've been fiddling around about a bit with the idea of including a color scheme for clothes/skin/eyes. Since it's a base layer, I think I could manage it. (And it would give a lot of options.) I also love the randomize idea!
I'm not sure what I can do in this game with wrinkles/chin/other facial stuff/ more outfits (since I am completely incapable of drawing), but I will see whether maybe I can find an artist for future games who's willing to play with layers. Regardless, I really love the input! (And what I should ask for if I ever do end up partnering with an artist.)
And yes, the screen is pretty primitive. I mostly am just screwing around with the prefix to a (hopefully) good game. But I very, very much love your detailed commentary. You are a deeply kind (if semi-casual complainer) .<3