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Just Your Typical Platformer (?)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #11 | 3.765 | 3.765 |
Matched the theme | #22 | 3.471 | 3.471 |
Overall | #37 | 3.012 | 3.012 |
Gameplay | #47 | 2.647 | 2.647 |
Audio | #52 | 2.471 | 2.471 |
Art style | #59 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very creative entry! Really good ideas! Could use improvements gameplay wise, though.
The flute adds a really unique flair to the game ,and gives each level a distinctive melody which fits it's overall vibe. Well done on that!
The actual gameplay was hit or miss imo. There was no clear objective, rather just play around with the different levels and move on. The levels themselves aren't all that clear on what to do. The cloud level, for example, didn't do a good job distinguishing which clouds are which, other than small lightning effects. The space level could be 'cheesed' entirely simply by holding down the fire button and strafing slightly. The flying level had a similar issue, where i was able to fly all the way to the top without actually moving horizontally, as i had clipped through the tree.
Regarding the previous paragraph, a lot more playtesting should've went in to the game to ensure that the levels are fair, fun and bug-proof. The game has a lot of potential, but it needs a goal, and more well thought out levels, like the water level.
Thank you for the critique! I totally agree on the lack of explanation on where to go in the game, especially with the initial camera view only showing a segment of the level. Next time I will definitely find a way to make that better. I also agree that the game wasn't very polished. I kind of focused on getting the levels done at first and integrating everything I needed to, and in the end I didn't get to play test that much or fix some bugs, which is something I should work on for next time! You brought up many good points which I will keep in mind for next game!
Woah, this game was really fun to just go through! Great job in integrating as many unique worlds and mechanics as you can, because it was really cool to just go through each one for the first time! I have a bit of an issue with the water level though, since the first time I played it, I instinctively tried to go up and follow the bubbles instead of down like it was intended. I eventually understood where I needed to go, but I think adding a bit more guidance to each game would have been a bit more helpful. Also, I think the text by the player is a bit distracting. I get that its the player that says the line, but it blocks a significant amount of the screen while you're playing. I think either making the text disappear after a certain amount of time or placing the text at either one of the corners of the screen (making it act like an objective) would allow players to enjoy more of the cool levels you made. Also, having an indication whether you win or lose would have been also appreciated (always couldn't tell whether I beaten the underwater level)
I like the art style in the game, but I think the game has a visual overload problem. I can see that you were trying to play around with effects and particles to make the environments lively, but I think it made it more disorienting and confusing for me to go through. This was especially a problem in the jungle level, since there was so much things flying up that I had a hard time to focus on the equally small bullets that were flying at me. I think the water level was just the right balance of movement in a level, with not that much stuff happening in the background. The space level is also done well, but still has a bit too much stuff going on. The environmental designs though are really thought out and charming, which is really great so good job on that!
I'm really surprised that you were able to compose a song, play your piece live, and put it in the game. I found that really admirable and it adds to the charm of the game! I think adding a bit of sound effects to the game would have really added to the experience! It could have been weird to mix in digital and physical sounds together, so maybe you could have recorded your own sound effects too! I think it would have been pretty fun!
Overall, I really love the direction you took with this jam! This game, too me, seems filled with a lot of heart, effort, and creativity, so I'm really glad you were able to share this with us! You really seem eager to learn, so I just thought to point out some of the things that could be improved upon (so don't take it that badly). The positives really outweigh the negatives, which made this a really fun game to go through! I really enjoyed playing! Great work!
Thank you so much on this very detailed critique! I definitely agree that I needed some sort of objective, especially since most of the stage is off the initial camera view. I also agree on the visual overload which you talked about. Once I figured out that you could make some sort of pseudo animation with instantiating I think I got a bit to excited with it! These are great points you brought up and I'll make sure to address them next time!
A good showreel on how to integrate several types of games into a single mechanic. Easy to learn, hard to master.
Also, the music, not everyday you see a game where you actually compose and play the music yourself!
Thanks! I kinda got the music in last minute so I'm glad it turned out fine in the end.
I enjoyed the multiple games in one kinda mechanic was a fun and enjoyable game !
Thanks! Glad you enjoyed it!
A very unique take on the theme, I liked the variety of different minigames you managed to include!
Thank you!
Thanks for the feedback guys! I'll make sure to keep everything in mind next time I make a game.
Well that was a trip. Very interesting. Wasn't sure what to do exactly but explore the trippy world. But good art.
Very creative game. It's impressive how you managed to make that many mini games in such short time! The asteroid part has nice art. The music needs polish, but I think you know that based on the description. It was pretty fun, except sometimes it jumps to the same mini game than before when you die.
This is such an interesting game. It feels like an old Atari Game because of how random it is.
The controls are really confusing tho, and it felt a bit too random sometimes