It runs, i actually downloaded the build yesterday and it works! Merry christmas to you too, and thanks for linux support! :D
Michael Taboada
Recent community posts
There seems to be a bug that only ever happens at the top of ladders with the planks right next to them sometimes, where if you walk just slightly to the right after hitting the top of the ladder you die, before ever getting to the plank stack. It says you fell into a pit of type… So this definitely seems to be a bug that shouldn’t be happening.
Hey, so glad that it’s finally coming to linux! :o Unfortunately, upon running the program, I get the following output:
Compilation error: file:
line: 0 (0)
ERROR: LoadByteCode failed. The bytecode is invalid. Number of bytes read from stream: 4
Based on my limited knowledge of nvgt, it sounds like somehow the bytecode, in other words the compiled angelscript, didn’t get properly added to the game. I’d ask someone who knows more about nvgt or better, someone who develops it, but at this point it seems that on linux it’s kinda borked haha.
-Michael.
Hiya, This game looks really cool, however I run linux, and to make a long story short, an update to nvgt in august made it so nvgt games won’t run under wine, a windows compatibility layer for linux, because sapi installation support for wine 64bit is broken at this time. I wonder if it would be possible to make a linux version, kind of like you made a mac version? This would be most wonderful, as I and several other friends who use linux would love to play this game. Btw, if you haven’t thought about making this game pay what you want, so people could download it for free, or pay what they think its worth, I know you’d get some sails from us that use linux if we can play it :-). Looking forward to your response. -Michael.
I found it, it’s called cross speak. You can find it at https://github.com/khanshoaib3/CrossSpeak hth!
The standard speech abstraction layer for linux is called speech dispatcher. It acts as a bridge to many different synthesizers available on linux. I know there are packages for dotnet that can use speech dispatcher, let me look it up and dget back to you. I know the developer of stardew access, a mod for stardew valley which uses dotnet either wrote or uses a speech plugin that supports mac windows and linux. No idea about android though. Again I’ll look it up and get back to you.
I am happy to report thatelevated privileges are no longer requested. However, I still have an issue. I managed to turn on text to speech, but speech is not produced. I checked in the json settings file, and it is set to true. I wonder what speech subsystem you’re using on linux? I am pretty familiar with linux accessibility, being a blind user, so perhaps I can help debug this. Lmk!
Hi Alex, I would like to bring a problem with Upheaval to your attention. When the game launches on linux, it tries to get elevated privileges. This, aside from being a huge security risk, prevents the gui version from accepting keypresses on my desktop setup. As far as I can tell, the elevated privileges are used to run dmidecode, a program that decodes info in the bios of the computer to get hardware information, but the elevated privileges required are a huge problem. If you could fix this, it would be great. I can help with testing or anything else you might need! -Michael.
Hi all,
It was brought to my attension that games for blind gamers 3 is happening at the same time as this jam. We have spoken to the coordinator of said jam, and have agreed to allow people (that’s you!) to submit to both jams with the same blind accessible game. In fact, we would highly encourage you to do so. You can find and sign up to games for blind gamers 3 here: https://itch.io/jam/games-for-blind-gamers-3
-Michael.
Hiya,
I was trying to turn on screen reader support on linux, and when typing /voice and hitting enter, nothing happened. It’s almost like it considered it an invalid command. Perhaps there’s a different way of turning on screen reader mode now? Not sure. Anyway, help would be appreciated.
-Michael.
Hiya,
I’m writing to mention that it seems system fault is build against a rather new glibc, causing it to not work on older operating systems, such as older debian or ubuntu, or operating systems that have otherwise not updated glibc. It would be ideal to build system fault on the oldest supported ubuntu or debian, whichever is older, so that as many distros as possible can use it. Let me know if you need any help.
-Michael.
Heya,
I seem to have an issue where, when I launch the game, I go to the death screen. The interact to continue doesn’t seem to focused, and I can’t get my screen reader to focus the interact to continue to go back to the menu. Strangely, my screen reader sees the menu right past the death screen, but none of the buttons will activate (presumably because the menu screen is actually behind the death screen). I’m using orca as my screen reader on linux, brave as browser.
-Michael.
Hiya,
I went to unzip the latest linux zip file, and got these errors:
file #7: bad zipfile offset (local header sig): 1261922 file #8: bad zipfile offset (local header sig): 1290624 file #9: bad zipfile offset (local header sig): 1309552 file #10: bad zipfile offset (local header sig): 1334292 file #11: bad zipfile offset (local header sig): 1456208 file #12: bad zipfile offset (local header sig): 1481209 file #13: bad zipfile offset (local header sig): 1651325 file #14: bad zipfile offset (local header sig): 1657111 file #15: bad zipfile offset (local header sig): 2145021 file #16: bad zipfile offset (local header sig): 6680713 file #17: bad zipfile offset (local header sig): 6770312 file #18: bad zipfile offset (local header sig): 8940823 file #19: bad zipfile offset (local header sig): 10168170 file #20: bad zipfile offset (local header sig): 11740360 file #21: bad zipfile offset (local header sig): 13702361 file #22: bad zipfile offset (local header sig): 13702399 file #23: bad zipfile offset (local header sig): 78509835 file #24: bad zipfile offset (local header sig): 78509875 file #25: bad zipfile offset (local header sig): 83830112 file #26: bad zipfile offset (local header sig): 83897993 file #27: bad zipfile offset (local header sig): 84078407 file #28: bad zipfile offset (local header sig): 84078450 file #29: bad zipfile offset (local header sig): 84078592
Any help?
-Michael.
Btw, in case it matters, this was with the unzip command in the terminal, void linux.
I have a question that has burning at the back of my metaphorical soul ever since I found your games. I hope you don’t mind me asking :-). But considering you said ask you anything, and this shouldn’t be a rude or offensive question… Here goes:
Is your name, “shift back tick”, significantly different than the simple character ~ or the name “tilde”, beside just being a longer form? I.E. if I were to talk about tilde’s games, would it make any since at all.
-Michael.
:-)} All in fun.
Hiya,
I’m trying to run the game on linux (void linux rolling), but I get a segmentation fault right after the window loads. It’s worth noting that I am blind, so use the screen reader orca on linux and speech-dispatcher for software speech, so I’m not even sure if the game is accessible to the blind as in menues, etc, but I’m trying to give it a try. A log of the run can be found here: https://michaels.world/tt-error.log
It’s too big to post here, something like 1000+ lines.
Let me know if you have any other questions :-).
-Michael.