Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

my2iu

13
Posts
3
Topics
6
Followers
1
Following
A member registered May 07, 2017 · View creator page →

Creator of

Recent community posts

Fixed!

Oh, good catch. Yeah, there seems to be some weirdness in Firefox. Since I developed the game mostly on an iPad with some occasional coding on my Android phone too, I only ended up testing on Safari and Chrome. I'll try hunting down this Firefox issue.

You might have played an older version. The current version should give you a paragraph about what the adventurer ended up doing with the gear you set them up with.

(1 edit)

I did end up fixing it in the end. Since WebXR doesn't work on itch.io anyway, I only updated the version on my website with this fixed version. Since this is just a gamejam game that I was using to learn Dart, webxr, and doing 3d stuff in JavaScript, the "game" doesn't really do much. It's just a spinning rope that you can try jumping over if you want. It doesn't feel quite right though. I think the player might need some sort of "body" in VR so that it feels more like they're really jumping. 

It was working a couple of months ago. When I try it out now, Dart seems to complain that Chrome renamed the XR object so that it's just a generic object with the same API and not an actual instance of the XR class, and that seems to be causing the Dart type checking to go into fits. There's probably a quick fix, but I would have to relearn Dart and its underdocumented JavaScript bindings again to make the fix. Unfortunately, I don't really have the time to look at it at the moment.

I was trying to make a little WebXR html5 game here: https://my2iu.itch.io/skip-rope-vr

But the VR functionality doesn't work on itch. I think WebXR games need itch to add an extra tag to the iframe of the game to allow it to enable VR functionality, possibly this one:

<iframe allow="xr-spatial-tracking"></iframe>

or it might be a feature policy that has to be added when serving the main page, not too sure.

Awesome! Just send it to me at "anything AT user00.com" where anything can be anything.

I'm working on a Wonder Tsum game. After watching some tsum tsum videos on YouTube, I found that the Tsum Tsums make a squeaking noise when they move. Would someone be able to create a sound file with a squeaking noise for the game? It's probably possible to just go to a website like bfxr.net, and keep clicking on the sound buttons on the left until it creates something close and see if it can generate the necessary squeak noise and then save it out.

I'm having trouble getting any coding done at the moment for some reason, but I was to make a Wonder Tsum drawing if anyone needs one for their game:



I tried drawing a Wonder Tsum Tsum, but my art skills aren't good and it turned out poorly. I'll have another go at it though, and if it looks reasonable, I might have a go at Claudia's idea. Otherwise, I'll have to work on one of the other ideas.

Also, are you in Toronto? Have you done any gamejams before? My general MO is that I'm sort of lazy, but I'm good at planning and coding, so although my ambition will be low, there will be a complete game at the end.

Cool. What sort of art style and tools do you use? Do you do 2d? Do you animate? Any particular style of game that you prefer?

I'm looking to make really tiny Flash-style casual games for the Jam. I primarily work in HTML5 with my own tools and workflow, but I can use Unity in a pinch.

I'm a coder, and I can maybe find the time to make a game (I might need to start a bit before the game jam period though). I would need an artist to make all the art though. Are there any artists interested in working with me?

Also, which requests have been taken already and which are available? Or is it just going to be a free-for-all? (That's fine btw, I just want to know.)