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Late game is unplayably buggy:

1. Peons definitely get stuck at drop site/catapult (within a few seconds), if speed is upgraded;

2. Peons randomly permanently freezes (throw them does not help);

3. Peons definitely jump into hole at respawn (within a few minutes) (throw them does help);

4. Earthquake freezes for dozens of seconds;

5. Ballon does not respawn after building detroyed by stability;

6. High level building upgrades never pay back because stability drops way too fast;

Thanks for the list! I'll look at all the the items. I do have trouble with peon being lazy :(

I'm curious, when you say "late game" how many earthquake did you do ?

I don't if it is supposed to be "late game", but I mean that bug/performance/data is preventing game progress/scaling-up with reasonable UX.

A. Peons are effectively capped at 16-20 (because player may easily lose more than half peons after earthquake, within seconds).

B. Earthquake freezes for seconds (and chrome prompts unresponding) at 10K or so.

C. A lv.6 catapult can incur a very visible stutter at destruction; any building beyond that will freeze for >=0.5 seconds.

D. Upgrade >=5K is very unlikely to pay back. Extra buildings/slots are expensive.

(I am a programmer)

I would say that these bugs, minus performance, are trivial to fix.

The performance problem is probably non-trivial because unity is hyper ineffecient, maybe unity physics + gameobjects should be avoided in the first place.