By any chances did you take notes from Iron Lung? Because the jumpscare got me way too good - distracting my mind from trying to move past an invisible force proceeding in a scare, brilliant one
n3dd
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This was a really good game with a very unique presentation - it's tense yet smoothing and it behaves like a proper PS1 game especially with the UI. Overall had a fun. However, there are several flaws, some of which were indeed glitches (one part I crashed often), and some parts of the game feels a bit filler, as well just straight up unsatisfying to play, considering the length of the game.
But considering the length, you nailed it - I didn't even know it went on for hours until the end, it felt like an authentic experience. Well done
Enjoyed the overall aesthetic of the game, but that's all. A complete letdown, the first scare was really disappointing and felt cheap. I also didn't enjoy the eye-catching easter egg references, like the colourful to a certain YouTuber, it pulled the cord for me - a huge no no when aiming to build environment
Hey, just tried out the full release of the game - when I tried to start, it instead opened the previous version of the game, where it cuts off (after opening the giant door) to a sneak peek. So I checked my files, and extracted the .rar, and it opened up the full version. However, upon going for 'Continue' (because I had a previous save), it did nothing and the game got stuck in darkness (it even had the new inventory which worked). Will I need to start all over again?
Heavy reminder to those looking at this game - it's a scam. The game, despite advertised as an 'emulation', is not actually emulated, just remade. There are several broken aspects to this game, and there are even VIDEOS of certain scenes (like Lisa grabbing you). The functions from the ORIGINAL version is missing, and feels clunky and cheaply made.
Not only that, but this person, who created this sad pile of crap, has now put it behind a paywall. A scummy move, he also hides behind his upcoming game, which proposes the question wherever it'll be a good game or not based on this poorly done "emulation".
I still have the game, and I might share it across - however I advice you guys not to give this guy your money or attention. He is a liar whose intention is to deceive journalists with promises.
What a brilliant and immersive experience this was. It felt super atmospheric and eerie, I was completely sucked in this game until the end. The mysterious setting made me curious for more. And with the game's brilliant and suspecting attention to detail as well presentation, I couldn't resist not pausing or stopping - it truly got me on the edge of my seat. Wonderful work, looking forward to future works.
I suggest you to upload the zip/exe via itch.io instead of having an external link to Google Drive, it seems more safe to people that way, plus it saves time for them to do so (additionally, via the itch.io app) - not trying to a critic, just giving you a suggestion if you want to see more people checking this out.
While not amazing, instead of going ahead and try to make your game groundbreaking by implementing advanced graphics or setting, story, etc., it's clear you did best on what you could do - everything feels super polished and show no signs of errors. Props to you for your efforts on this, looking forward to future works
Hey all, this has been brought up a few times but had not been delivered with any fitting solutions. I am downloading games from both the Itch.io website and the game launcher, and the download speed is SLOW, with the speed being around 100 to 300KiB/s. Slower than what it should be. I download from my internet in Australia, where it is above average - 6MB/s download on Steam, Epic, uPlay, Origin, etc., no peaks, etc., it's pretty fast. So why is it incredibly slow in this case? I've attempted using a VPN, using a Singapore IP address as well a U.S. IP, with no luck. I really wish this is solved in a short period of time because there are countless games I really wish to play but don't want to spend days just to download them.
Hi, thank you for the response - it was clearly better than the response you've made to negative comments. I'll give my response now.
Regarding the first point you pointed out - I didn't mean to compare your games with the indie games I've mentioned (in fact I only mentioned those examples of games to point out some of the well-written games, that are popular, that I love), so I apologise if my comment made you believe I'm attacking you for thinking I'm critising your game for being lackluster or not matching the quality of other indie games - in fact, I've played some jam games previously (72 hours, a week, eg), and I pretty much enjoyed a majority of them. What I'm saying is that I'm not critising this game for not being the same as those indie game I mentioned. So again, sorry about that.
Secondly, I find the idea of taking a different approach to horror tropes interesting, how you added elements of a maze in a horror game to differentiate it from the usual horror elements in games. I can't say I'm with this - mazes are something I don't really enjoy if they aren't utilised properly (with due respect). The problem lies with how the maze and creature is used and utilised in the game - not what is in this game, so it is completely fine if a developer like you decide to put something like a maze like this, it's just it needs to feel 'right'. However, I understand that one, you had a short period of time to develop this (thus it's difficult to polish and etc.) and two, you've gone for a different artistic vision for your game, so for the sake of fairness, I won't comment anymore.
I'll attempt to replay your game again at some point, in a supposedly different perspective. And I'll certainly also attempt your other game. Thank you for your response, and I look forward seeing your future creations (I do not wish to reply again, with due respect).