You can click on the dialogue to advance it. If that doesn't work, you should share your player log! (You can find it here: C:\Users\<username>\AppData\LocalLow\RalivDev\Archipelagates\Player.log)
naelstrof
Creator of
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You can redeem a Steam key from itch by following the instructions here! https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase
Yes! You can find it here: https://store.steampowered.com/app/2686900?utm_source=itch
Thank you! I'm glad you enjoy the game. The wheat symbols in the city are unfortunately just decoration.
I do want to include more hints centered around teaching core mechanics. Recipe books, cave drawings, and cutting some pointless empty space in the map I think will focus the game a little better.
I hope that helps!
The perfect kobold mission expects you to have a kobold with at least 4 generations of modifications. (Fill the metabolization bar, breed, repeat 4 times).
And sorry, yeah really large eggs can clip, to prevent it: as soon as the egg spawns you can pick the kobold up off the station and they'll continue laying the egg while doing whatever (throw them really high?).
I hope that helps!
Yeah this is a known Unity issue. I'm not sure what I need to do to address it. I'm using the new fangled Input System-- and on Linux it doesn't read mousewheel inputs the same way it does on other platforms. I'll make an issue on git so I can keep track of it and hopefully I'll come up with a solution that doesn't involve writing linux-specific code.
Yeah sorry, the game has some really rough onboarding. I was hoping that multiplayer would make up for it because I have no idea how to game design!
Don't enable depth of field, locking your grip can be undone by holding Q, or by tapping Q while looking at what you want to unlock, the food system is fairly complex as you need to mix the ingredients in buckets to get a visual effect (buy the scanner to help read what reagents are and what effect there is from mixing.)
Thanks for the feedback! I hope this helps.
I'm sorry, I'm cross-compiling the game for Macs via Mono. Apparently this version of KoboldKare does not work on "modern" macs. As they've purposefully made old apps obsolete. I'm investigating what I can do to fix this, but currently I have no reasonable things I could do to make it work.
Edit: I found the bug and it should be fixed now! Mac builds should work on both M1 macs, and regular x64 Macs.
There should be a button found on your itch purchase page, see this link for more info: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase