Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

naelstrof

56
Posts
5,219
Followers
4
Following
A member registered Jun 13, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

You can click on the dialogue to advance it. If that doesn't work, you should share your player log! (You can find it here: C:\Users\<username>\AppData\LocalLow\RalivDev\Archipelagates\Player.log)

(1 edit)

You can redeem a Steam key from itch by following the instructions here! https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

oooh, yeah whoops, the version number isn't representative from itch. I'll need to set up butler to format a proper version with a date and githash like it does in-game.

Posted just now! Thanks for reminding me!

Oh thank you! Yeah it includes debug information which would assist modders and hackers in picking apart the game-- though there's no multiplayer component or DRM so it's not a huge deal.

I'll try to adjust my CI pipeline to ignore the folder so at least it saves 20mb for other's computers!

Ooops sorry, I forgot to enable the steam keys for the game. If you were looking for one, try again!

I had to stop patreon payment this month again due to issues with me navigating the fact that adult content must be paid content only. I'm still looking for alternatives!

There's a special boss enemy that can do it to you, but there is only one of them in a specific map. Hopefully later we can introduce more enemies like them.

It's not available yet, sorry! We're still working on it.

The whole game would have to be rebuilt from scratch to support that. I'm sorry it's very unlikely to happen!

Yes! You can find it here: https://store.steampowered.com/app/2686900?utm_source=itch

Nope. Game will release with only one playable character. We hope to address aspects like that with modding in the future, but we cannot guarantee!

No support for phones, and no mobile platform will run this. It's Unity with the HDRP renderer, which is very expensive for anything with low VRAM or anything that struggles with pixel shader complexity.

(1 edit)

I know this sucks to hear, but make sure you have your videocard graphics drivers installed and up-to-date. Game won't work unless you've got an up-to-date compute-shader-compatible GPU.

Sorry! I just pushed an update that makes it so that stimulation isn't based on your framerate, should help a ton!

What operating system are you on?

I'm sorry! I was hoping to try out Unity's new HDRP features, which unfortunately doesn't support mobile or web... I'm hoping to gather data like this though, so thanks for asking!

Feed them lots of food, milkshakes, burgers, cake. And make sure they don't exercise! Once their energy bar overfills they'll gain weight.

I'll hopefully get to this soon, it's been low on my priorities since players can simply sell them. Though I need to get to it soon because I pay for all that broadband haha.

Yes it's kept up-to-date with Steam. I recommend getting the itch app so that you can get patch updates!

Oh dear, BSOD's often indicate a hardware issue. Make sure you're not overclocking and that your video drivers are up-to-date. Otherwise you might need a computer technician to debug what's wrong with your system...

Yeah that's a good idea, and yeah you're right that jiggle bones are a pretty big performance hog. They're designed to be accurate over performant. I'll look into optimization! I already need to cull objects due to how much networking props take!

Okay I've found the issue and the mac version should work again! Let me know if you have other issues. I got confirmation from another M1 Mac user that it seems to work okay.

Thank you! I'm glad you enjoy the game. The wheat symbols in the city are unfortunately just decoration.

I do want to include more hints centered around teaching core mechanics. Recipe books, cave drawings, and cutting some pointless empty space in the map I think will focus the game a little better.

I hope that helps!

hehehe ty!!

Not planned, however I do plan for modding which could easily add it.

(1 edit)

The perfect kobold mission expects you to have a kobold with at least 4 generations of modifications. (Fill the metabolization bar, breed, repeat 4 times).

And sorry, yeah really large eggs can clip, to prevent it: as soon as the egg spawns you can pick the kobold up off the station and they'll continue laying the egg while doing whatever (throw them really high?).

I hope that helps!

Nope unfortunately not, we kept the scope so razor sharp that we didn't schedule time for such a feature.

Try running koboldkare with `-force-vulkan` as a startup parameter. If that fixes your crashing then ChastityCatastrophe has the same compatibly feature.

Yeah sure! You can contact me on discord at naelstrof#7705

They are cosmetic now, mechanically they have been replaced with a grab strength gene. It can be increased by eating meat (or burger), and is genetically passed down like other genes. 

Yeah this is a known Unity issue. I'm not sure what I need to do to address it. I'm using the new fangled Input System-- and on Linux it doesn't read mousewheel inputs the same way it does on other platforms. I'll make an issue on git so I can keep track of it and hopefully I'll come up with a solution that doesn't involve writing linux-specific code.

Yeah sorry, the game has some really rough onboarding. I was hoping that multiplayer would make up for it because I have no idea how to game design!

Don't enable depth of field, locking your grip can be undone by holding Q, or by tapping Q while looking at what you want to unlock, the food system is fairly complex as you need to mix the ingredients in buckets to get a visual effect (buy the scanner to help read what reagents are and what effect there is from mixing.) 

Thanks for the feedback! I hope this helps.

(1 edit)

I'm sorry, I'm cross-compiling the game for Macs via Mono. Apparently this version of KoboldKare does not work on "modern" macs. As they've purposefully made old apps obsolete. I'm investigating what I can do to fix this, but currently I have no reasonable things I could do to make it work. 

Edit: I found the bug and it should be fixed now! Mac builds should work on both M1 macs, and regular x64 Macs.

I'm not sure! KoboldKare is only available on itch.io and Steam. Is there a platform you'd like to see KoboldKare on?

There should be a button found on your itch purchase page, see this link for more info: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Oh nice find, yeah whoops. It's no worries, the game is already open-source so having debug info isn't a big deal. I have NO idea why Unity thought it was a good idea to just append folders that shouldn't end up in the build as "DoNotShip", rather than just-- not including them in the build lmao.

Try running the game with -force-vulkan as a start-up parameter. That should help.

Yeah sorry, saving and loading is always on the backburner while I work on new features. It'll be fixed soon, use cheats meanwhile.