Fun! I like the gameplay loop and the art and theme is very charming and funny. Nice work!
NailerZ
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I liked the art and intro sequence a lot, but I wasn't quite sure what the impact of my decisions were (until reading the comments here). I died on the 2nd and 3rd floor after a few tries with the sword, dash, and double jump. I wasn't quite sure what the bottles were doing? they didn't seem to juice my health back up! I think I could have made it further if you got a heart back or healed up every level you ascended
I liked the art and intro sequence a lot, but I wasn't quite sure what the impact of my decisions were (until reading the comments here). I died on the 2nd and 3rd floor after a few tries with the sword, dash, and double jump. I wasn't quite sure what the bottles were doing? they didn't seem to juice my health back up! I think I could have made it further if you got a heart back or healed up every level you ascended
Very nice atmosphere and cute art, music, etc.,! Presentation is very nice for a web game. I think it would have felt a bit better if enemies/bosses had a bit less health, or if there was some way to control where in your orbit the items were? felt like it was hard to kill them after your first explosion with lots of items
Much like the original Silent Hill 2, I am charmed by the aesthetic, and frustrated by the controls by the time it comes to combat! Played to the credits, is there only one ending? I enjoyed it overall. I think a bit of fog/rain obscuring draw distance could have helped sell it even more, but that said I wouldn't have wanted to lose the view of the town. I could easily imagine this as a demo or vertical slice for a bigger game :) Thanks for producing it!
I regret to say HUMANITY HAS BEEN LOST! Fun and challenging, feels very smooth and plays well. I felt like I was missing something with regards to how to power up my character, felt like I stayed pretty weak and mostly kited enemies around (even with charge and dash attack) ~ and levelling up with percentages of health was a bit slow to regen. I think still in its current state it's nicely done and could definitely be expanded!
Played up to level 11 in my ~10 minute timebox. Fun! My playstyle felt more like quick clicks to make "bumpers" that would direct the bubbles the way I wanted, then I would right click and then draw the next bumper ~ but looking at the screenshots it looks like it might have been more intended to draw long paths? Either way, fun and polished little puzzler, thank you!
Very fun collection of mini games! The art is very cute and funny, definitely sells the experience, and I laughed out loud at a few of the prompts. The prompts also made me think you could tell a loose narrative via the minigames if you wanted to expand this! I could imagine this taking many turns, wholesome, cozy, creepy, etc., Thanks for making this!
Thanks for playing! I had greater ambitions for pixel art / doom style retro graphics, but solo and in only a week, I went with the "tron" graphics because I could make them quickly and could use lighting to change their colors! Balance is definitely on the way easy side, I agree there should be greater consequence and reward for quick and responsive movement, and shooting could be more consequential too.
Thank you! I agree, difficulty is low. I opted for easy vs hard for the sake of the game jam. Shooting def could consequential and rewarding.
And in the beginning, could you see the simple instructions in the bottom third of the screen? I had a lot of trouble with UI scaling / screen resolution. But maybe this was too vague too.
And for the plus/multiply mobile game elements, yes! The accelerating powers of the 2x became a fun gameplay element I think, but in a more refined version of the game I think it could also help provide consequence/reward for quick movement.
Thank you for playing! I can't take credit for creating the Hand Animation, it was part of a free asset: https://drillimpact.itch.io/psx-first-person-arms-free ~ but it was fun to learn how to take that file and bring it into the game and cue the animations, etc., I especially liked it as it reminded me of morrowind spell casting
Great polish and work! I liked the whole package. The only part I had trouble with was totally understanding the criteria for guilty or innocent ~ I would have liked to see that explained a bit more clearly in the tutorial, for example: Correct, this defendant is guilty because they didn't have an alibi, they had the item in question, and they match the description of the defining feature! Was also usually confused when I broke my streak in the arcade, would be nice to see why I got an answer wrong? That could be a good teaching tool and feedback loop.
Highly polished, concise golf game. Beat it in 69 strokes on my first run! The CRT / Vector art style is great. Theme of the jam aside (but also who really cares, it's just a creativity prompt imo), I loved this as a "vector mini golf" game. Reminds me of the best of Miniclip and Newgrounds games in gradeschool, but with a modern polish.