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NailerZ

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A member registered May 03, 2023 · View creator page →

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Fun! I like the gameplay loop and the art and theme is very charming and funny. Nice work!

Fun! "Power Tripping" the game, haha. Fun meta game, I liked the growing list of rules, but didn't understand why I was marking people insulting the streamer as "VIB" (very important buddy?) Otherwise fun and frantic game with cute art and implementation. Thanks for making it!

Nice feeling twin stick shooter for sure! The robot reminds of of Jenny-XJ9! Fun art and bullet hell elements

I liked the art and intro sequence a lot, but I wasn't quite sure what the impact of my decisions were (until reading the comments here). I died on the 2nd and 3rd floor after a few tries with the sword, dash, and double jump. I wasn't quite sure what the bottles were doing? they didn't seem to juice my health back up! I think I could have made it further if you got a heart back or healed up every level you ascended

I liked the art and intro sequence a lot, but I wasn't quite sure what the impact of my decisions were (until reading the comments here). I died on the 2nd and 3rd floor after a few tries with the sword, dash, and double jump. I wasn't quite sure what the bottles were doing? they didn't seem to juice my health back up! I think I could have made it further if you got a heart back or healed up every level you ascended

Very nice atmosphere and cute art, music, etc.,! Presentation is very nice for a web game. I think it would have felt a bit better if enemies/bosses had a bit less health, or if there was some way to control where in your orbit the items were? felt like it was hard to kill them after your first explosion with lots of items

Hey! We both made "Power Run" haha. Cute, I enjoyed it, I wasn't sure what to do once I ran out of attack power though initially. Otherwise, nice art and animations, and a sweet and simple gameplay loop. Thanks for submitting your game!

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Much like the original Silent Hill 2, I am charmed by the aesthetic, and frustrated by the controls by the time it comes to combat! Played to the credits, is there only one ending? I enjoyed it overall. I think a bit of fog/rain obscuring draw distance could have helped sell it even more, but that said I wouldn't have wanted to lose the view of the town. I could easily imagine this as a demo or vertical slice for a bigger game :) Thanks for producing it!

Very cool, was fun seeing the WIP in discord too. Whole package has a lot to like, sounds, effects, quick tight gameplay loop, great work! 

I regret to say HUMANITY HAS BEEN LOST! Fun and challenging, feels very smooth and plays well. I felt like I was missing something with regards to how to power up my character,  felt like I stayed pretty weak and mostly kited enemies around (even with charge and dash attack) ~ and levelling up with percentages of health was a bit slow to regen. I think still in its current state it's nicely done and could definitely be expanded!

I liked the gameplay style and flair, how cards played (big fan of the elephants and big frog!)

Thank you! I agree, I didn't have quite enough time to figure out how to balance a challenging / rewarding difficulty, so I opted for EASY for the sake of the game jam :) Thank you for playing!

Nice art and animation, hug!

I had a bit of a hard time figuring out how to play, but I like the simple top down style and animations. Felt like I was a mecha-scorpion blasting around, would enjoy seeing this further worked on!

I had a lot of trouble with the platforming as a result of the screen tilt, it was disorienting. Besides that, I liked a lot else about it! I graphics and great music, creative quick loop metroidvania is a very solid idea, I like it. Almost like speedrun-vania!

Played up to level 11 in my ~10 minute timebox. Fun! My playstyle felt more like quick clicks to make "bumpers" that would direct the bubbles the way I wanted, then I would right click and then draw the next bumper ~ but looking at the screenshots it looks like it might have been more intended to draw long paths? Either way, fun and polished little puzzler, thank you!

Very fun collection of mini games! The art is very cute and funny,  definitely sells the experience, and I laughed out loud at a few of the prompts. The prompts also made me think you could tell a loose narrative via the minigames if you wanted to expand this! I could imagine this taking many turns, wholesome, cozy, creepy, etc., Thanks for making this!

Thank you for playing!

Thanks for playing! I had greater ambitions for pixel art / doom style retro graphics, but solo and in only a week, I went with the "tron" graphics because I could make them quickly and could use lighting to change their colors! Balance is definitely on the way easy side, I agree there should be greater consequence and reward for quick and responsive movement, and shooting could be more consequential too.

Thank you! I agree, difficulty is low. I opted for easy vs hard for the sake of the game jam. Shooting def could consequential and rewarding. 

And in the beginning, could you see the simple instructions in the bottom third of the screen? I had a lot of trouble with UI scaling / screen resolution. But maybe this was too vague too.

And for the plus/multiply mobile game elements, yes! The accelerating powers of the 2x became a fun gameplay element I think, but in a more refined version of the game I think it could also help provide consequence/reward for quick movement.

Thank you for playing! I can't take credit for creating the Hand Animation, it was part of a free asset: https://drillimpact.itch.io/psx-first-person-arms-free ~ but it was fun to learn how to take that file and bring it into the game and cue the animations, etc., I especially liked it as it reminded me of morrowind spell casting

Great polish and work! I liked the whole package. The only part I had trouble with was totally understanding the criteria for guilty or innocent ~ I would have liked to see that explained a bit more clearly in the tutorial, for example: Correct, this defendant is guilty because they didn't have an alibi, they had the item in question, and they match the description of the defining feature! Was also usually confused when I broke my streak in the arcade, would be nice to see why I got an answer wrong? That could be a good teaching tool and feedback loop.

The art was great, I wanted more out of the gameplay! Keep developing this, you will have a fun dwarf platformer! ROCK AND STONE

Best score was 51! Great concept and execution. Felt like "snake" in a way, but faster paced, in the sense of the longer you play the more claustrophobic things get. I would love this as a multiplayer Minigame in Mario Party, for example, last alive wins!

Highly polished, concise golf game. Beat it in 69 strokes on my first run! The CRT / Vector art style is great. Theme of the jam aside (but also who really cares, it's just a creativity prompt imo), I loved this as a "vector mini golf" game. Reminds me of the best of Miniclip and Newgrounds games in gradeschool, but with a modern polish.

Really cute and polished. Played the first several levels. The "Floatiness" felt a bit weird, and it felt strange that "getting hurt" by spikes seemed to be an intentional movement mechanic. Scoring system was nice! Very highly polished and complete feeling game for such a short time window.