That was cool! Managed to get to 999 in every material and then removed every upgrade and the game kinda broke 😅 (it sort of serves as a "You win!" lmao)
nanto2016
Creator of
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GGWP menas "good game, well played"
Not 100% fitting in the context but I think you still somewhat understand what I mean.
Also, what do you exactly mean by "within the level caution", do you mean that I should be cautious inside the level or is it in a level with a hazard? Once at the peak, is it hard to find?
Woah... I explored everything, every single corner, every single level... and yet I'm still trapped. May I be running from the EDGE or trapped in whatever this place is, I have not found what I am searching for... the second console. The one thing that might free me from this world I am not from
I forgot and all hope is lost
Now parting from this lengthy introduction, WOAH THIS GAME WAS SO COOL
I absolutely LOVED the sneaky little secrets and how much they made me search and think while giving a wonderful d r e a d f u l vibe
And this is for a game jam??? 5/5 in basically every single category, you managed to make a stupidly fun and unique submission! GGWP
Edit: any hint on where's the second console? I'm really stuck 😅
Just wondering, did you try to constantly throw and pick up the cotton to go faster? Initially I was searching for a way to make carrying the candy fun and interesting and somebody suggested threats - didn’t work out as well as I thought, a dash might have been good like you said! Thanks for the constructive feedback :D
https://www.dllme.com/dll/files/libssp-0/0214ad60b28aabcb4eaecf7ae35773c8/downlo...
there's the link
i just googled the name of the dll file (libssp-0.dll) and found it
It said missing UnityPlayer.dll and then when I put UnityPlayer.dll in the same folder it said the application was unable to start correctly (0xc000007b)
apparently the solution is here but doesn't seem to work for me: https://forum.unity.com/threads/finally-found-solution-to-the-0xc000007b-error-a...
WOAH! This is so impressive, congrats! Love the idea of activating towers. I would really like it if there was a bigger emphasis on the rythm like in the first version you shared in the Discord server (link to the message). Also, the post-processing is a bit too much in my opinion, you might want to tune in down a little.
Muy bien! Yo no hablo español fuera de mi frances escuela pero me gustaba de leer el dialogo y practicar mi español
Writing in spanish is very difficult for me so I'll continue in English: I got stuck at some point when I used the pickaxe on the wall, suddenly pressing E didn't work anywhere anymore, so I couldn't finish the game :(
Good luck continuing this project :D
Woah nice game! Good aesthetic and great music, fun gameplay and challenging last level that made me feel big brain hah
Oh and you can very often carry on items from the last level if you jump and pick up an item at the same time, so if you added cool rewards for unlocking secrets using items you're not supposed to have that would be very fun
Woah! This is by far the best game I've played in this jam! The movement was perfect; took me a while to get used to it, but this was so challenging! And even when I failed, it wasn't frustrating, it was always my fault. The tension this game builds up is incredible, and the music accompanying it is so well fitting! Also, great job on the 1-bit aspect of the game! I felt like playing an arcade game at times but there was this emotional "deepness" too
One very small little suggestion: make it more clear that you need to go back to the base to drop your passengers and the refuel station could use some more clarity too
Cool game! The weird art really fit well with the music, I liked it
It isn't 1-bit but the intention was there, it's tough to actually have only 2 colors on screen at any time... and your game probably fits the rules, because your art files are 1-bit!
One gameplay aspect frustrated me though... I really like a lot the "changing colors" mechanic but it was not very well implemented on the technical side, you have to get a very precise timing to change colors very fast. I'm sure you can find a way to do that, that would greatly enhance the player experience!
It might be that the texture filter is "linear" instead of "nearest", if you used Godot to make your game you can go to Project Settings and in texture you can change "default texture filter" to nearest: what this does is that when displaying an image with pixels bigger than 1x1 (for example, if you scale an image), for each actual pixel on the screen, instead of picking a color in between the colors of the two nearest pixels it will chose the exact color of the nearest pixel (I might not have explained very well but that's my understanding of it)