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nanto2016

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A member registered May 16, 2022 · View creator page →

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Thank you so much! This looks gorgeous, I'll use this for a prototype I'm making ^v^

I would totally buy it if there was a physical copy! This would be soooo much better in paper :0

Nice! I got all gold medals :)

You might actually be the first person to have gotten the true ending!

I have to say thanks to my mom who doesn’t have the best English accent for one of the voicelines 😅

But isn’t this level after the second console, after the blue portal, even?

I found it... but not the code 🙄

Oooh this is so hard haha still fun tho

Any idea where that code might be..? I swear I'm not asking for any more hints after that!!!!

GGWP menas "good game, well played"

Not 100% fitting in the context but I think you still somewhat understand what I mean.

Also, what do you exactly mean by "within the level caution", do you mean that I should be cautious inside the level or is it in a level with a hazard? Once at the peak, is it hard to find?

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Woah... I explored everything, every single corner, every single level... and yet I'm still trapped. May I be running from the EDGE or trapped in whatever this place is, I have not found what I am searching for... the second console. The one thing that might free me from this world I am not from

I forgot and all hope is lost


Now parting from this lengthy introduction, WOAH THIS GAME WAS SO COOL

absolutely LOVED the sneaky little secrets and how much they made me search and think while giving a wonderful d r e a d f u l  vibe

And this is for a game jam??? 5/5 in basically every single category, you managed to make a stupidly fun and unique submission! GGWP

Edit: any hint on where's the second console? I'm really stuck 😅

Yeah I ran into this issue too, should have fixed it! Actually, I gave NPCs real voices because I couldn’t make a dialog system 😅

Just wondering, did you try to constantly throw and pick up the cotton to go faster? Initially I was searching for a way to make carrying the candy fun and interesting and somebody suggested threats - didn’t work out as well as I thought, a dash might have been good like you said! Thanks for the constructive feedback :D

Oh I’m really happy that the game was playable! Didn’t even have time to playtest and I thought it was not going to be good at all! Thanks for the suggestions, I might fix this at some point! 😁

Have fun playing all the fun submissions!

https://www.dllme.com/dll/files/libssp-0/0214ad60b28aabcb4eaecf7ae35773c8/downlo...

there's the link

i just googled the name of the dll file (libssp-0.dll) and found it

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It said missing UnityPlayer.dll and then when I put UnityPlayer.dll in the same folder it said the application was unable to start correctly (0xc000007b)

apparently the solution is here but doesn't seem to work for me: https://forum.unity.com/threads/finally-found-solution-to-the-0xc000007b-error-a...

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1:22:675

YEAH

WOAH! This is so impressive, congrats! Love the idea of activating towers. I would really like it if there was a bigger emphasis on the rythm like in the first version you shared in the Discord server (link to the message). Also, the post-processing is a bit too much in my opinion, you might want to tune in down a little.

Couldn't manage to play the 0.0.2 version because my computer detected it as a virus (not the first time it happens, false positive are common)

This game is genious! Love the money-making system, would never have thought of that.

Don't agree with that, was just perfect for me, and I ran out of space just as I had enough to buy the next area, and I didn't even buy the third one because I already had unlocked everything by then

Got to turn 29

Had to download the missing DLL and the console was still there... clunky but I managed to play and it was not bad.

got to 2:10! haha

Well yeah, that's the point of the game, you need to keep your money above 0

HELL YEAH

oh I didn’t think about that!

Woah this was cool! Very short but the easthetic was nice and I felt like playing a video game from the 80s or something good work

Muy bien! Yo no hablo español fuera de mi frances escuela pero me gustaba de leer el dialogo y practicar mi español

Writing in spanish is very difficult for me so I'll continue in English: I got stuck at some point when I used the pickaxe on the wall, suddenly pressing E didn't work anywhere anymore, so I couldn't finish the game :(

Good luck continuing this project :D

Great game!

I can't pass the first door, the up arrow key only makes me jump not enter the door. I did go to the chest and press the up arrow but it still doesn't work

Woah this was cool! Good job on the music and art, and the gameplay was so fun (especially breaking the game by going INTO walls by going to liquid form from a smaller cube, this made me skip some annoying parts hehe)

The "leave (epically)" option in the shop was pretty funny :0

Anyway I still enjoyed the game, was pretty cool

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Woah nice game! Good aesthetic and great music, fun gameplay and challenging last level that made me feel big brain hah

Oh and you can very often carry on items from the last level if you jump and pick up an item at the same time, so if you added cool rewards for unlocking secrets using items you're not supposed to have that would be very fun

Woah! This is by far the best game I've played in this jam! The movement was perfect; took me a while to get used to it, but this was so challenging! And even when I failed, it wasn't frustrating, it was always my fault. The tension this game builds up is incredible, and the music accompanying it is so well fitting! Also, great job on the 1-bit aspect of the game! I felt like playing an arcade game at times but there was this emotional "deepness" too

One very small little suggestion: make it more clear that you need to go back to the base to drop your passengers and the refuel station could use some more clarity too

There are many colors on screen at once

This is so cute! I love it but I got stuck when I got all ingredients for the second potion (antidote) because I couldn't brew! Maybe it's because I did the right part first?

I would suggest making the player faster in the second area, I spent way too much time in there because I didn't find the first artifact (also it's artifact not artefact)

Cool game! The weird art really fit well with the music, I liked it

It isn't 1-bit but the intention was there, it's tough to actually have only 2 colors on screen at any time... and your game probably fits the rules, because your art files are 1-bit!

One gameplay aspect frustrated me though... I really like a lot the "changing colors" mechanic but it was not very well implemented on the technical side, you have to get a very precise timing to change colors very fast. I'm sure you can find a way to do that, that would greatly enhance the player experience!

It might be that the texture filter is "linear" instead of "nearest", if you used Godot to make your game you can go to Project Settings and in texture you can change "default texture filter" to nearest: what this does is that when displaying an image with pixels bigger than 1x1 (for example, if you scale an image), for each actual pixel on the screen, instead of picking a color in between the colors of the two nearest pixels it will chose the exact color of the nearest pixel (I might not have explained very well but that's my understanding of it)

I accidentally stuck myself in between the wall and a box... didn't finish the game :(

The music is really great though! Good job, this was pretty cool :D

Hehehe I got 14

This is pretty interesting, I've been working around with the idea of a knockback-based FPS and this is somewhat similar in the base concept but I notice here the same problem as in my game, although it disappeared when I noticed I can just look at the ground when jumping: when trying to boost yourself towards the enemy you need to do a 180 turn and then again, and this is very disorienting and you can hardly be accurate. I'd highly (very highly) suggest you add sound to your game, tough. Any sound! For example, a free click sound effect from the internet when clicking buttons, some self-recorder random sound for shooting or music you made yourself using the FL Studio free trial, may it be good or bad, having sound is pretty necessary for the game not to feel like it's just an abandoned project (well, it probably is, but the graphics are nice and the idea is interesting).

But did you actually implement ledge grabbing? I've tried to use it but it didn't work. Also, it was pretty confusing not to be able to shoot enemies when on the ground, and also not from far away. The game is tough but I felt cool when I got to 400 highscore!