If you can't beat the game in one playthrough, you can always start a new game+ and take some of your stuff (for example Daily Money Tickets) over to a next playthrough.
Narukami92
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If the game is running slowly, the game probably won't reach 60 frames per second. Because the game engine with which the game was created regulates the speed via the frames per second. So if you played the game at 120 frames per second it would run twice as fast and at 30 frames only half as fast etc.
Or in short, your PC probably isn't powerful enough to play the game smoothly. Oh and one possible solution would be to use a more powerful PC to play the game.
https://www.deviantart.com/narukami92/art/Vale-City-The-Return-of-the-Goddesses-Release-842128145
Download the "lite" version. If I remember correctly, the error means that the lighting effects in the game are not working with your graphics driver or graphics card. In the lite version I removed all light effects so it should work then.
I can't help you much with the current information you gave me.
But my guess would be that the file is corrupt. Have you tried re-downloading the game yet?
Or that there is not enough storage space and therefore it cannot be unpacked. To unpack the game, you need about 2.5 times the free storage space of the packed file.
Or you or the program may not have write permissions on the medium where the file is located. That means just move the file to the desktop and try again.
Since the game is larger than 1 gigibyte and therefore cannot be hosted directly on itch.io, it is downloaded externally. The external hoster is mega. That means your browser must support the download of the file hoster Mega. Chrome and Firefox are usually good choices. Safari often causes problems with larger files. Unfortunately I can't say anything about other browsers like Edge or Opera.
https://mega.io
I don't know what you mean exactly. But I can already imagine which message you mean. However, I can't do anything about that. Since I'm not a verified Apple developer. However, you can usually start the game anyway. By going to settings and security and there you can also allow unverified apps. Because unfortunately Apple is antisocial towards everything that doesn't come from their app store and also likes to describe programs that come from unverified developers as possible malware.
Thanks for playing. I just skipped through the video and would like to clarify two things. So I am the creator Narukami from Germany and the artist of most of the artworks is Vale-City and he is from the USA. He is a fetish artist who offers comics on Diviant Art and Patreon. However, the money earned there has nothing to do with the game or me. I made the game in my spare time as a promotion for him and took no money for it. And the second point would be that the project itself is finished and I'm already working on the next project in the series. Of course, the new project is also free. And I have no plans to turn this hobby into my work.
https://narukami92.itch.io/vale-city-arcade
Is the game maybe on a hard drive, not an SSD? Because this one animation is something special and I don't think it's preloaded. I probably don't notice it because my hard drive is a bit faster than a normal HDD or SSD. But I will see what can be done to load this animation at the beginning of the fight when Alina is involved in the fight. Then the delay should no longer be present on slower systems or slower storage media.
Since you can change the difficulty at any time and the points are not calculated per round but at the end of a week, this would only be exploited. Play the first three fights on easy and then defeat the boss on hard to get more points for example. As I said, the level of difficulty is only there to challenge yourself.
Thanks for your feedback. However, it would be better if you post your feedback on DeviantArt or Discord. Because I rarely look at the comments here and only saw your contribution by chance. However, some of your points are really interesting and I will take care of fixing these issues with the next update.
The thing about using the mouse in combat is that the characters overlap. You must see each character as a square object. Selecting with the mouse is therefore really impractical and that's why I disabled it on purpose.
However, I can't find the delay that you mention with Alina. It could be that you have the animations disabled and there is some remaining animation delay maybe. Because at the beginning there is a bite animation on the targeted character.
The difficulty levels are only there to challenge yourself. I deliberately didn't hide any benefit or rewards behind higher difficulties. Because that would give players who can't handle them the feeling of not being able to experience everything in the game or being treated unfairly.
You're right about the equipment, I'll adjust that with the next patch.
Belly rub on yourself really isn't working as intended. I will also fix that with the next patch.
I think characters that have two types at the same time and therefore double weakness are very impractical. With only three types and only a maximum of 24 planned characters, I think that's difficult to implement. There are already and will be some new characters that have multiple body types, but only one at a time. So there will be no type combinations even in the full game.
Alina is still pretty OP. So it can be expected that it will get a small nerf in a future update. I hope that doesn't come as a surprise.
If you only want the pictures in high quality you can subscribe to the artist that made them on Patreon to download the high quality PNGs of all things that are in the game. Here is the direct link to the post.