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Nasty Old Wizard

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A member registered Mar 12, 2016 · View creator page →

Creator of

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no worries lol its pretty confusing, we're changing how it works in a future update :)

yes, at the moment

each town has a different resource they "want" if you trade that its value is 2, otherwise its always 1

on no D: do you know what was caused it?

you can play in fullscreen on the downloaded version :)

sick, feels very satisfying to blast through when you see the path! 

sick

juicy, I dig it!

thanks! glad you liked it! yeah I was planning to fix that but had prioritized other things, for sure will be fixing it in a future update tho!

sick

yes

yeah act 3 never got finished and wasn't meant to be in the final build oops

Glad you liked it, you actually can adjust the screen size for the downloadable version, you can even enter fullscreen with ALT+ENTER

Thanks, glad you liked it! There's actually a speedrun clock already in the game, you need to turn it on in the options on the main menu tho! Theres a death counter behind the scenes for the newgrounds achievement, I can probably work in a way to show it, I'll add it to the list.

awesome, thank you!

the coins do nothing yet, but they will in the post jam update! I think my last game had that same issue with the music, thanks for letting me know

The art and music are great, but the game was kind of frustrating, the AI run off and do their own thing and I couldn't read a thing in the tutorial because of it. Once I jumped into the actual game I was even more confused, any time I touch a crytsal thing I get teleported to the checkpoint near the AI, so again I wasn't actually beating anything in the level and just constantly disoriented. Maybe I just suck at the game or should play with no AI

This Game is sick af, the art is fantastic. I think it would benefit from the dice rolls being more similar to mario party where you can kind of control what you die lands on (even tho I can never land on the one I'm aiming for anyways) I would also thin out the number of monster/spike encounters early on so the player is eased into the game, I got blasted in 2 rolls on my first play. Still a 5/5 from me tho

switching resolution breaks the game for some reason, otherwise I would!

its a SDF using a smooth min function, I think the look is called meta balls. you can get more info here iquilezles.org/www/articles/smin/smin.htm

Awesome! We we're going for necrodancer X battle network, glad you picked it out! 

Thanks! We didn't really care about the theme, we just had an idea and ran with it. I guess it could be interpreted as only one fight?

Mind giving me an example of a game that is similar if it's un-original? Glad you liked it tho!

Good stuff! Love the art and the music! Fun game too, only thing I didn't like was how long the elevator fight drags out for. I died on the elevator boss and had to do it all again, bad times. Good game overall tho!

feels very bloodborne-like, good shit.

  • found a glitch where when your dude wakes up and you're mashing the attack buttons, he just keeps falling down. maybe its a feature idk.
  • really dig the art, real clean and not cluttered
  • feel like the attacks should have more pushback, I often found myself stuck in the middle of some enemies unable to fight without getting killed or having to walk back a few steps. maybe I just suck at videogames.
  • controls feel tight
  • you don't have to do this, but I think it would be dope if there were rooms that were nearly pitch black (maybe only able to see like 5-10 pixels infront of you) where you need to hold a torch in one hand, or some magic light spell, to be able to see where you're going.
keep it up dude. I really want to play a finished version of this.