no worries lol its pretty confusing, we're changing how it works in a future update :)
Nasty Old Wizard
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The art and music are great, but the game was kind of frustrating, the AI run off and do their own thing and I couldn't read a thing in the tutorial because of it. Once I jumped into the actual game I was even more confused, any time I touch a crytsal thing I get teleported to the checkpoint near the AI, so again I wasn't actually beating anything in the level and just constantly disoriented. Maybe I just suck at the game or should play with no AI
This Game is sick af, the art is fantastic. I think it would benefit from the dice rolls being more similar to mario party where you can kind of control what you die lands on (even tho I can never land on the one I'm aiming for anyways) I would also thin out the number of monster/spike encounters early on so the player is eased into the game, I got blasted in 2 rolls on my first play. Still a 5/5 from me tho
feels very bloodborne-like, good shit.
- found a glitch where when your dude wakes up and you're mashing the attack buttons, he just keeps falling down. maybe its a feature idk.
- really dig the art, real clean and not cluttered
- feel like the attacks should have more pushback, I often found myself stuck in the middle of some enemies unable to fight without getting killed or having to walk back a few steps. maybe I just suck at videogames.
- controls feel tight
- you don't have to do this, but I think it would be dope if there were rooms that were nearly pitch black (maybe only able to see like 5-10 pixels infront of you) where you need to hold a torch in one hand, or some magic light spell, to be able to see where you're going.