Thank you, for your feed back. Yeah forgot to disable a few debug things.
Naughty Neko
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I mostly enjoyed the game, i think the story and cut-scenes were a good addition and well made. However I think reduce the dialog amount when platforming as i couldn't read it while jumping around. Also a more consistent art style would have been good, tile set seems higher detailed than everything else for example, a bit distracting. Over all a job well done.
Thank you for your feed back. "I will say though the keyboard controls are terrible" yeah I agree, I completely changed how the shooting worked at the 11th hour and so required a change in controls, tired I didn't choose the best input. After playing other games I think there's better combination of buttons to use.
Very impressive you were able to make an FPS for a Jam.
However, when clicking mouse in it wouldn't shoot, I then realised I had to hold it for a few moment for it to fire with a recoil that was too much. Also there was no health bar or any feedback when the enemy we're doing damage, so was surprised when I kept being sent back to the start.
First of all I was rubbish at it, didn't get very far.
However I can see a huge amount of effort was put into this, very Papers Please inspired (spotted the logo on the monitor). If i was to give it one criticism it would be I got overwhelmed fast, could do with a more gradual difficulty curve maybe.
Great job, well done.