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A jam submission

The Creator Had A Master PlanView game page

Tower defense with your dizzy minion!
Submitted by ziq2 — 1 hour, 8 minutes before the deadline
Rated by 9 people so far
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The Creator Had A Master Plan's itch.io page

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How does the game fit into the theme?
Our minion keeps moving to trigger magic.

What premade assets did you use if any?
Used OST from https://opengameart.org/content/game-game

What are the Discord usernames of everyone on your team?
ziq

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Submitted

Interesting mechanic! I think if we could know what the rune combinations did, it would be more helpful.

Submitted

Didn't understand what i was supposed to be doing...

Submitted

i really enjoyed the systems you designed in this game! it was a little confusing at first, but i learned quickly and had a lot of fun! i think this game would benefit from a tutorial or a better explanation, however. the art is very cute!!

Submitted

Interesting concept I think with some updates this could be something I've never personally seen before. Good Job. 

Submitted

Interesting concept I think with some updates this could be something I've never personally seen before. Good Job. 

Submitted

Interesting concept I think with some updates this could be something I've never personally seen before. Good Job. 

Submitted

I didn't quite understand what I was supposed to do in the beginning of the game, but then after a little bit I got the hang of it and the immediate thought was "This is just too random for it to be any fun" and then I just kept playing and playing and playing. And I won! I got to the 7th round and victory! It was a fun game, a lot of the game is just relying on RNG but idk why it tickles my brain

Submitted

I played this a few times, made it to the third or 4th level the last try, but am struggling to understand exactly what's going on. My guess is that your character moves randomly and triggers different runes by walking over them, and so by placing runes you can try to influence what gets triggered? But I couldn't really figure out any patterns about what the different runes would trigger, so it all felt really random to me. I do like the character art and the music choice is nice.