fun puzzle game, but the white rectangles (extender blocks?) are sometimes confusing. Also for the UI, I would recommend not allowing the player to move blocks while the bot is running and personally I would snap the blocks back to their original positions if they are placed invalidly (to avoid overlapping commands).
nave21
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A turn based tactics game for the GMTK 2020 game jam where you can only move enemy units.
Strategy
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Worlds - History Simulator community · Replied to DrTardigrade in Open FAQ (post your questions here)
Bored cube and his platforming adventures jam comments · Posted in Bored cube and his platforming adventures jam comments
very cool. It is a bit disorienting popping all over the screen. It seems like the program is checking for the drone closest to the mouse, meaning that no mater where I click I always kill an enemy. you might want to consider a maximum distance from where you clicked to encourage aiming. great concept!
several problems that I realized after the submission closed: the corner box as displayed is smaller than the hit-box, and the movement system for the enemies was actually ignoring negatives.
The color of the destination changes based on the color of the beacon placed in it.
The white enemies act as health packs, however the enemies follow them above all else. thanks for pointing this out it is now added to the description.