Sorry man I don't have any of that.
Nectanebo
Creator of
Recent community posts
You can find the asset here:
Top Down Character (pixel art)
Character's dimensions: 64 x 64 px
Free Pack
Png spritesheet with two (2) actions on Front, Back and Side view:
- Idle animation -
- Walk animation -
Full Pack
1. Aseprite file
2. Png spritesheet with all the actions on Front, Back and Side view:
- Idle animation -
- Walk animation -
- Attack animation -
- Hurt animation -
- Death animation -
You can also check out my team's page here:
TinyHop Games
We are a small team and we have submitted some small games in game jams. We are currently working on the larger version of our last game "Erefos".
Parallax BGs Bundle
Rhino Helmet Character
Papyrus Animated Scrolls (UI)
The «Loading Screens» Bundle
5 Ground Tilemaps (Pixel Art)
Autumn Ground Tilemaps (Pixel Art)
Wooden Animated Buttons (UI)
https://nectanebo.itch.io/
https://nectanebo.itch.io/wonderworld-parallax-background
https://nectanebo.itch.io/parallax-background
https://nectanebo.itch.io/rhino-warrior-character
https://nectanebo.itch.io/papyrus-animated-scrolls
https://nectanebo.itch.io/book-loading
https://nectanebo.itch.io/5-ground-tilemaps-pixel-art
https://nectanebo.itch.io/autumn-pixel-art-tilemaps
https://nectanebo.itch.io/wooden-menu-buttons-animated
Build your own Platform world here!
Included aseets:
2 Ground tilemaps (Frontground - Background).
2 Different ground textures (Stones & Dirt)
4 Parallax sky layers, looped seamless.
3 Different sky color palettes (Orange, Pink, Purple).
3 Types of plant decorations (4 sprites each plant type).
![](https://img.itch.zone/aW1nLzYzMjY2MDgucG5n/original/Eh3i45.png)
~ Five Matching Tilemaps ~
Check out the asset pack here!
Included assets:
- Stone tilemap
- Ground tilemap
- Grass tilemap
- Stone - Grass tilemap
- Ground - Grass tilemap
32x32 hand drawn tiles formed in tilemaps for easy and quick use. They can apply pretty fast which makes the level design of your game much more efficient and easy. You can make separate bioms with each tilemap or you can add them all in one, they fit fine! In the screenshots i got some examples of how you can decorate your world with every deroration you like. I hope it will serve you well, have fun!
If you use them in your game please let me know, i would love to see it!
Also, if you have any suggestions for other tilemaps feel free to comment!
Made for Ludum Dare 48
Play the Postjam version here !
Ludum Dare's submission
![](https://img.itch.zone/aW1nLzU5OTY0MTEuZ2lm/original/lZQJz5.gif)
![](https://img.itch.zone/aW1nLzU5OTY0ODYuZ2lm/original/omDjUc.gif)
You are awesome, thank you very much for playing and rating our game, your positive feedback is overwhelming! We prepared a postjam build, for us mostly, to polish the rough edges and explore a little bit more of Crust's world, if you happen to play it let us know what you think.
Postjam build changelog:
- 3 new levels with tweaked enemies and a tweaked elements
- Controller support
- New menu and cursors
- Loads of improvements and fixes
Play our game here:
Ludum Dare 48 sbmission
itch.io page
«We fell from the burning sky, on a sheet of water we landed. We may not have much of our thrusters, but we still trust our mighty Grapple!»
Team:
Alex Podaras - Programming [exopunk]
Theodore Moustakas - Sound design / Music [Mous]
Vasilis Kaminaris - Art [Kaminos]
Alex Kaminaris - Art [Nectanebo]
Send us a screenshot of your ending screen score!
Thanks for playing our game! Really glad you liked the atmosphere! We are aware of the fact that the guidance isn't clear enough and the controls are kinda complicated, we will change a lot on the post-jam update. At the level you stuck, you were supposed to climb up the mountain with the middle part and head (jump and then up). There are three more levels to end the game. Again, thank you for your feedback we really appreciate it!
The art is awesome! Unfortunately, the gameplay is too easy and you can't do much as player.. Also, you should scale up the bamboos that are closer to the "camera" and scale down the ones that are "far away". The bigger ones should move faster and the others slower. That's just a tip if you want to consider.. Other than that, the game looks amazing!
Thanks for the feedback! You can see the video here if you want the solution of the first puzzle:
Wow! Thanks for the detailed feedback, we 're really glad that you dig our game! We discovered this bug that you mentioned pretty late and we still trying to figure this out. It's kinda weird because it doesn't happen constantly. There's an update that will come after the votings so we will try to fix all the issues. The cave level can be solved in two ways, so you found both of them. Maybe we will keep it kinda linear, since we found out that the second - backtracking - way is a little bit distracting. Again, thank you very much for playing the game and for your great feedback!