i really enjoy the graphics music and sfx and the webgl version runs well. the seamless transition to switch between slimes is very cool. overall very fun !
mind rating our game too ? https://itch.io/jam/brackeys-5/rate/929064
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.652 | 4.652 |
Overall | #33 | 3.942 | 3.942 |
Theme | #79 | 4.130 | 4.130 |
Fun | #125 | 3.783 | 3.783 |
Audio | #141 | 3.652 | 3.652 |
Innovation | #157 | 3.696 | 3.696 |
Game Design | #180 | 3.739 | 3.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You merge slimes to becomes a stronger one.
Did you write all the code yourself and made all the assets from scratch?
Code and art. Music was borrowed from an artist.
i really enjoy the graphics music and sfx and the webgl version runs well. the seamless transition to switch between slimes is very cool. overall very fun !
mind rating our game too ? https://itch.io/jam/brackeys-5/rate/929064
Awesome game. Looks amazing. And it is very funny. Sounds are great too. Slimeous!
Great game all around! The graphics and animations are really beautiful.
I liked the music choice and while there are some sfx missing, the ones that are there are good too.
The levels are also well designed. They make use of the different slimes mechanic well and aren't too difficult.
I somehow managed to soft lock the game on my first try though. I forgot to pick up the red slime and reached the checkpoint next to the red door without it and couldn't go back with the green slime (it can't make the jump back) so I had to restart.
Nice. im honored to be the 20 rating :D
I love the sprites and animation, good job!
the volume was a bit high for the music in my eyes (or ears) but for a game jam game still amazing.
Great game. Loved the art and the animations, wish there was a death animation though.
The music is phenomenal, I am defiantly going to be considering the artist for my future games.
I had really difficult time with the platforming/jumping, I wish things were not too precise and that you have to time your jump perfectly.
Great game for the theme.
If you have a chance please provide feedback on my game.
Awesome graphics, some sprites are from a commercial-game level. The puzzles are very good too, but a difficult in some platform sections. I stucked on second level, in the poisoned zones, maybe I'll try again later. Rated high and added to my itch's collections. Congrats
Best graphics in the jam.
The mechanics are great. Cool concept, felt like playing a kirby game with a twist.
I did get clipped into a wall when combining once, which and then I fell and somehow skiped the first level.. I also got stuck in the button mentioned below..
Cool level design. Well done!
Amazing pixel art and animations. The sound effect were kinda scary at start but I get used of it fairly fast.
The game is really hard, I actually rage quited the game to be honest... Very fun game, I just want more check points......
Wow this game is amazing! I love the art and the core gameplay concept! It is so cool to be able to split into each a different slime with a different gameplay element. I am VERY impressed that you were able to put this game together in one week, it has so much polish in the little details. The slimes looked so cool separate and combined. That said, it isn't perfect so I will give you a few points of feedback:
- I don't know why it gives you the info dump about the heart slime at the start, that confused me since I hadn't even seen a heart slime yet. You should do the same thing for the sword and heart slime as you did with the shield slime, have a pop up whenever you collect it
- the skull should be able to detach from the other slimes, it felt weird that you could detach the heart from the skull and not the other way around
- Some parts of the game can get pretty tedious if you die. In the room where you get the sword, if the skull slime dies (which you probably will since it only has 1 life), then you have to kill off the heart slime, then bring them both back over a tight platforming section just to get back to where you were
- The part where you have to drop down after you get the sword slime should have some kind of indication, since up until this point pits have killed you. It was kind of out of left field to have to jump down that pit.
- The second level is a lot less polished than the first level, with the stationary background and less details. It also felt really weird to be instantly reset back to one slime all of a sudden. I feel like for the game jam all the stuff in the second level should have just been added to the first to give the player a sense of linear progression and to keep the game more polished throughout.
also, I got stuck here, I had 2 hearts but the block wouldnt move:
Overall, even with its flaws, this game was amazing! Truly impressive that you were able to make this in a week!
Thanks for exhausting review, I really appreciate it! The info dump is fault of adding tutorials at the very end, literally minutes before the deadline so they're incorrectly configured in the game. Levels were also rushed at the end, which is why they're not as balances and visually pleasant as we would like them to be. We will surely address all of those things in the after-jam version.
As for the section that you got stuck - you need to move the block in the opposite direction. If you look closely at the tiles below - they appear a little different to indicate where the block can be moved.
Loved the art and concept, I found some bugs but acceptable for the time limit. Great job!
The sound design for this game is amazing, I like how the music builds over time and how that helps build the atmosphere
The tiles, the character design and the animations are great!! The sound effects are too loud and it would be perfect if you added some music on it. Good work!
Great graphics. I thought it was a bit difficult with the platforming(the 1 tile platforms) but the check points were fairly close.
Well done.
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