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NeekoStrim

26
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2
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A member registered Apr 20, 2024 · View creator page →

Creator of

Recent community posts

Thank you for playing! Yes  unfortunately balancing the various option was something i wasn't able to do in time, glad you enjoyed it anyways!

Mission accomplished then ahaha! Thank you for playing

Thank you!

Thank you! I agree with you, if i'll get back to this i'll definitely remake both the physics and the layout to make sure the player is more involved in the gameplay!

Thank you for playing! Yes i felt that too, I'll try to fix that in the future!

Thank you very much! I'll definitely make use of the tips in the future

About the ball taking damage, I needed a way to make the player lose and it was either a timer or the hp. Taking damage only by the enemy's attacks was not enough for losing and there isn't really a proper way to dodge them anyway, i chose to deal damage to the player when it hits enemies and other occasion to add a sort of timer to the gameplay. It's something that definitely need more thinking and more testing to find a good way of handling that

Thank you for trying the game!

I'm aware! The colliders needed a little bit more tweaking...

Thank you for playing!

I love memes games, and this one is also fun to play! There is both collecting and gatcha, very creative

Guys this game is way beyond a 3 days gamejam! You nailed it! 

The problems I found are very small stuff, like the music not looping or the tutorial, but they are all details that in a 3 days gamejam happens to everyone. I didn't enjoy waiting for the mixing etc. maybe have less time to serve the clients but with a more fast paced gameplay? Or even just look at the recipes while waiting. But that might be a  me problem being impatient 

I love the characters and the art so much, there are a lot of different cocktails to prepare and i think that even in a longer game would be enjoyable to remember them and be always more efficent and faster.

The story is very well written considering the length.

For my experience VN have an hard time creating fun minigames, but this one is a really good interpretation of the "prepare and serve" subgenre.

I hope you'll be able to continue this project, i'm very curious about kayori, fox and imp lifes, what they do, what happened to them. And  aboutthe dog uprising too!

Either way, i'll keep an eye on your next projects, very talented.

Thank you!

This was super creative and fun to play! 

I agree! The pace of the game is too slow (the layout i made doesn't help with it)  and it almost doesn't feel like a pinball unfortunatelly... I had fun experimenting with the different upgrades and invested the time there! 

That pinball rogue game is great! I enjoyed it too ^^

This is too cute to resists! Congrats for the amazing art!

This is very unique and the art is amazing!

It is unfinished and unpolished, since it was made in less then 3 days for the gamejam
The hp bar on top should be the ball one, is definitley not clear and can lead to confusion on what damages you and what doesn't.

Thank you for playing and for the feedback!

I'm not into bullet hells but the game looks very cool and the story is interesting too!

Nice game, not much variety in the upgrades but solid overall!

Love it! Great art and super cute story

Great game, a lot of characters to use and all with cute arts!

I like the sort of ATB combat system,  balancing strategy game is very hard but i think you did a good job.

Good job! the game was fun to complete! I can see myself play more of it with more content.

I think a small UI even with standard font would've added a lot to this version of the game

Thank you! I agree the shaking literally saves the game

Thank you!

This is a super cute game!
I like the idea and the puzzles, very fitting!

Congrats on the artists to put together all the visuals in such a short time

I'm biased because i had the same idea, but the concept of a rogue pinball is very solid! I like the physic of the ball, the visuals and sfx! I would've liked to see more variety in the upgrade system and the levels

Saplings is a fangame inspired by Hololive's talent Ceres Fauna and her fan mascot. Choose your seed and nurture your plant as it grows into a beautiful flower or a majestic tree!

This cozy virtual-pet game includes a couple of fun minigames to enjoy with your Sapling.

The desktop version will launch in the first days of 2025, featuring an app that can run in the background. Mark your calendar if you enjoyed the game! This version will also introduce a new plant type and an exciting new minigame.

A heartfelt thank you to Fauna and the Saplings for fostering such a fantastic community and creating unforgettable memories over the years. Wishing everyone all the best for the future!

https://neekostrim.itch.io/saplings

I've gone through the game for a couple of hours and i think is an enjoyable rpg with a lot of heart in it! 
The sounds and music assets are nice! The biggest problem to me was identify the interactable objects on the map, there is the sparkle on some but other doesn't . The same goes with the walkable tiles and entrance to the next map, i found some "walls" to be counter-intuitive.

Well done! Keep up the great work!