Thanks for the feedback, everything got a little frankenstein -ish with the assets since I ran out of time and i added the sounds effects in a hurry, definitely the visual and the enemies needed more work, since the whole stage is just one image with 2d rectangle boxes as platforms and the enemies just change their direction every time they hit something.
I should've added at least one screen with instructions , since the only hint to what the candles do and what is the objective are on the itch io page sorry for that.
I thought the flying was ok but yeah it does feel too light when compared to how the player moves
Thank you for playing , I'll remember these lessons when making more games in godot