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Thanks for the feedback, everything got a little frankenstein -ish   with the assets since I ran out of time   and i added the sounds effects in a hurry, definitely the  visual and the enemies needed more work, since the whole stage is just one image with 2d rectangle boxes as platforms and  the enemies just change their direction every time they hit something. 

I should've added at least one screen with instructions , since the only hint to what the candles do and what is the objective are on the itch io page sorry for that.

I thought the flying was ok but yeah it does feel too light when compared to how the player moves

Thank you for playing ,  I'll remember these lessons when making more games in godot 

for the GameJam you could add the instructions as a description below :)

Don t worry to much - you made a Game thats all that counts- Well done !