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[Christmas Moa Jam] Alien Christmas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
That Holiday Feeling | #2 | 3.750 | 3.750 |
Audio | #2 | 3.250 | 3.250 |
Gameplay/Game mechanics | #2 | 3.500 | 3.500 |
Visuals | #3 | 3.000 | 3.000 |
Enjoyment | #3 | 3.000 | 3.000 |
Overall | #3 | 3.300 | 3.300 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The visuals had newgrounds and flash games feeling, which we enjoy. You made a good selection and made them work in the composition of the scene. It was a bit challenging to see where to go next or what you could land on. Maybe a more zoomed out camera could help with this.The UI was simple and showed all relevant information, maybe customizing this a little more would fit better in the game you made. Adding some text explaining what the bars are could be helpful even though intuitively the player knows what they mean after a while. You created a strong ambiance with the audio. It had a bit of an eerie vibe which fitted well with the alien concept of the game.The only sfx that didn’t fit was the candle sound, it was a bit too cheesy sci fi. The gameplay had the right amount of challenge. The flying was a satisfying addition to the gameplay loop. We would’ve liked a bit more levels. It was a simple game but it executed it just right. It was a unique take on the themes small but mighty and Holiday spirit. A little more explanation why there were aliens and a biblically accurate angel floating about would be nice. Some things could be fine tuned and added to the gameplay to make it even better. (flying physics, more power ups, variety in enemies) But overall a good experience. This is something to be proud of, this is your first game in a new engine after all. I hope you learned a lot and enjoyed making the game! Awards for best atmosphere and first game in an engine go to you!
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Comments
I admit it took me a few tries before I understood how the flying works, but after that it was an interesting game of navigating the rooms looking for the gifts.
One bug though, not really a bug more a sort of "unfair state", when you get pinned between the candle and an enemy, you can't move to escape. Not really sure how to fix that, maybe the enemy could move away after dealing damage, but maybe that would make it less of a threat. I guess just don't get stuck in such a position :D
Cosy design as well, especially the intro page.
Happy future gamedeving
Feedback:
Visual: Its hard to see what you can move on and what is just decoration. To make this a little more visible some highlights on the edges where you can move would be nice and the background items a little darker compared to it.
Audio: Your SFX are sometimes somewhat out of the line. I think its great that you put them in, but maybe you find some better in the Assets from itch io for free which would make the game feel a little more cozy.
Mechaniks: It was not clear that the candles increes the flying time. maybe a effect on the player that indicats that you get something would be nice but the soundque told me that something is happening, was just not clear what until I saw the bar went up. I thought its a Checkpoint when I first got there.
The Flying feels okayisch - maybe you could set the physics gravity value a litte different when flying so you move a little more stable. felt a little like flappy birds sometimes xD
The Enemies could use an overhaul - I didn t understand Why they are there and what they do because they deal to less damage, so you basicly can ignore them when playing throough the game.
Little Bug: On one level you could get stuck with no flying time left. I needed to jump on an enemie and push my self with knockbacks back out there. that felt kinda uncanny.
You created a nice little christmas Game well done! I hope you learned alot in the prrocess. Good Job!
Thanks for the feedback, everything got a little frankenstein -ish with the assets since I ran out of time and i added the sounds effects in a hurry, definitely the visual and the enemies needed more work, since the whole stage is just one image with 2d rectangle boxes as platforms and the enemies just change their direction every time they hit something.
I should've added at least one screen with instructions , since the only hint to what the candles do and what is the objective are on the itch io page sorry for that.
I thought the flying was ok but yeah it does feel too light when compared to how the player moves
Thank you for playing , I'll remember these lessons when making more games in godot
for the GameJam you could add the instructions as a description below :)
Don t worry to much - you made a Game thats all that counts- Well done !