Yes, please!
Neils4
Creator of
Recent community posts
Hi, Mark! The game looks kind of like a Famicom game, complete with garbled Engrish. Eat Communism comes from this NES game called Bio Force Ape, which was originally unreleased until a copy was found and emulated years later. In this photo a man punches one of the characters, Butter Man and yells, “Eat Communism!!!”
Hi! Thank you for taking interest in my game. Just right-click the zip file and choose Extract All… and then it will ask you for a destination for the files to be extracted to. I would recommend that you extract your files to a new folder on your windows desktop. The new folder should be made first by right clicking on your windows desktop and selecting New and then Folder. You can name the folder Meteor Slime if you want.
Hi! I am proud to announce that the development of my new game, Meteor Slime, is under way! It's a clone of the game Robotron 2084 and is reminiscent of 1980's arcade games. In the game, you play as a red robot, trying to save the human race from aliens. You must shoot the aliens and collect the humans and a cow to obtain points. Make sure you get the aliens before they get to the humans! It is designed to be played in Windows on a PC. It was also programmed in QB64.
I downloaded FEAR again and gave it a second try. I noticed that you fixed the mouse sensitivity, which is good. Also, you removed all of the fog from the exterior of the mall. I also did not notice the phone call from the phone booth outside of the mall this time around. Finding the key to the mall was easier and I was able to go inside. I checked the movie theater but I was unable to find anything to play in the video player. I also checked the children's soft play place and made it through the maze to the place closed off with glass. Inside, there was a maze and I got attacked by these robot monsters twice. That's the farthest I got this time around. Is there any way to attack the robot monsters? It seems as though they appear out of nowhere and kill the player!
OK, so I downloaded your game and gave it a second try. I had a lot of fun playing! This time around I was able to get to the ending and see the jump scare, which scared me at first. ^_^ I was able to make it past the level that was originally glitchy. I also decoded the binary messages: "HE IS HERE" in the game and "HE KILLED ALL OF THEM YOU ARE NEXT" from the game's site. For a game so fun, you really should expand upon the story. However, leaving secret messages is pretty cool too. I reminds me of this game for NES called "StarTropics" in which a secret message was left on a piece of paper that you need to add water to. Cool idea!
I played the game and eventually got to a stage where the game appeared to be unfinished. The only horror element I noticed was the screen effect where the background became grainy and had hues of red and blue. This effect was very interesting! It was a decent platformer with good hit detection! It would be good if there were different songs in the game as well as elements of horror. Also, there were small signs indicating some sort of story, but I did not really follow what they were getting at.
I am happy to say that I completed the game! The first jumping scene with the balls of fire was very difficult! I kept getting hit by the small fires and their cheap moving pattern. The second jumping game reminded me of something out of Castlevania II: Simon's Quest for the NES with the hands emerging from the ground. I didn't understand the ending very well, but I liked the scenes in the apartment! It would be great if players could explore the apartment more. Cool game with a cool atmosphere!
Hello! I was only able to collect seven sun fragments, but I had fun while playing. I like how the less life you have the more mutilated the player looks. The flies that attacked me made a loud noise that scared me at first. ^_^ When I traveled too far away from the campsite, I became lost in an endless ocean of green grass. At first I did not know you could aim your fire with the mouse when attacking. It would be great if the story, with an explanation of the campsite, was shown in the actual game. You did a good job making a short, fun game. I think that with more time, you could do even better!
Hi! I tried your demo of Ghost Raid but I did not get far. I noticed that there is a counter at the top of the screen that counts down from 15 seconds, and in the top left corner of the screen, different tasks to perform are displayed each time you restart. I rolled the ball into different rooms, but the counter usually ends before I can interact with any objects. Is this an incomplete demo? If so, please keep working on it. It looks interesting! I like how you can hear the flowing water and that it gets louder when you get closer to it. Is there something I am doing wrong? If so, please give me some hints!
The kitchen is in the top left square of the restaurant. There is a small, silver refrigerator there to show you that it is a kitchen. You need the chopsticks to mix your ingredients in the kitchen to make a weapon in order to be able to attack monsters in battle. There is also an item that can heal you that can be produced in the kitchen. For hints, LOOK at the different tables at different times of the day to see what the customers have to say. Also, try to READ items you have taken and look for clues. I would recommend checking the Buddha statue first and then heading to Table #10. ^_^
Hi! I played your game and defeated all eight aliens in the maze. It would be great if the aliens fought back, making the game more difficult. Also, your gun has unlimited ammo, which makes the game too easy. I can see that you were trying to make another game in the Aliens vs. Predator series of games, which was a good idea. However, it would be great if you could come up with an entirely new set of characters and story for your game. The "You Win" screen didn't really fit in with the rest of the game. I don't play too many first-person shooters, but I can tell that you got the overall idea right! It would be cool if you had the story on your game's page in the actual game and had different weapons and ammunition, all with different names. Also, in the game you can jump using the Spacebar, but there are no hazards in the game to jump over. It would be nice if the environment was a little more rugged with these hazards. Maybe you could make an outdoor stage that takes place on a planet's surface? Either way, if this was your attempt to make a first-person shooter, you did a decent job and with more work it could be even better!
This game was very immersive. It uses direct quotes from Christian prayers, making it even scarier! It also gave the player more choices than some other digital novels that I have played. I played it through but I think I got the bad ending. The color choice of just black, white, and gray makes it look creepy! Thank you for making this creepy game!
I liked the graphics and the use of lighting to cause fear in the player. The game was short and left me wanting more. I was not sure if I messed up in the game when I got the keys and the monster attacked me so I played the game twice. It would be cool if the batteries were used for something, like powering the bunny toy, which could be electronic, or a flashlight. It would be nice to see more of the game, so please keep working on it!
I loved playing your game! This is my first yandere game! I didn't even know what a yandere was before I played the game. It would be good if you could add more selections on the screen for the user to choose from. It reminds me of a dream game I have in the back of my head, which is a digital novel that takes place at a restaurant. In the game, the player would choose what foods they want to eat and the game would use graphics similar to the ones in your game. I liked how the entire time you saw the girl(Mai Linh) with the bag over her head and also didn't even know what the protagonist looks like until the end. That was a MAJOR twist! The whole game appears similar to the movie, "Misery" by Stephen King. Did you get some ideas from this?
I enjoyed playing your game! I completed it and found the final room. I like the entire idea. Are you supposed to be playing as a Care Bear? Did you do this for the game jam challenging of punishing an iconic children's television character? I have a question. What is the point of holding onto the children? Do you need to protect them from the goo monsters? Do you need them to access new areas? Why can you give the chocolate to them? They never whine or complain, so I don't know why. The music is nice and gives the game a surreal atmosphere!
I had fun playing your game. The controls were simple and as soon as I learned what I was supposed to do I was smooth sailing for a long time. So there are three speeds and your vehicle must be moving at the coinciding one when passing through the corresponding speed signs. When you see a ghost, you pull the lever. It sounds like a simple premise but I feel as though it could be elaborated upon. Have you ever seen the show called Star Wars: Star Tours? In it, the navigator of the vessel takes you on a wild ride with many twists and turns and things going wrong during the trip. Perhaps you could expand upon the story and have the navigator mess up from time to time to make it more scary. You could have scary encounters like zombies passing by here and there. Cool, fun, neat, little game!
OK! I made some critical bug fixes. I modified the game so that the chopstick mixing part is not so ambiguous. The player is told that they have nothing to mix ingredients with if they do not have the chopsticks. Also, I made it so that the chopstick mixing part is not skipped completely if the player presses the Enter key too many times. ^_^