Thx Pal
NeonPixel
Creator of
Recent community posts
Hello
I will try to answer your question.
I'm not using GameMaker Studio/Beta. But I know they have different dimensions for tilesets.
My sets are created for use in Rpg Maker MV/MZ.
But there is a way to remake tilesets into other tilesets. But in terms of time, it will be lengthy.
You need to save each prop separately from the tilesets and create a new table that uses Game maker studio and adapt the props to the new table. Tilesets like ground and walls will be difficult .
I found this tutorial for game maker studio tilesets. Maybe it will help you.
https://gamemaker.io/en/tutorials/tile-set-editor
If you have any questions, please let me know.
Thanks .
Hello
At the moment, I'm not a supporter of AI. I do everything really manually. But I've had this idea for different versions in the past, that I use some filters to remove the micro details. To make it flat, but even with that, various problems arise, such as tilesets, it could be done that way but definitely not A1,A2,A3,A4,A5 tileset where it is so much a problems that it is better to create new ones :)
The worst are A1, A2, A3, A4, A5, where you have to create infinity textures, so I scrapped that idea. Because from the point of view of the time I put into it, it's not worth it at all
:)
Hi
Your project looks quite interesting.
It's like a game in some style when factorio was in the beginning.
No, it doesn't sound selfish, everyone works on some project, especially those who want to create something.
Of course, I'm also working on my game project. It's very difficult when you're alone and you have to do and fix a lot of things and the project goes very slowly.
yes i have discord.
Thx pal :)
But this "cleaner / less detail" art style is difficult to do :) a lot of complications :) I will make the next set in exactly this style as well.
Next one on list is Apocalypse world, the world after the impact of an asteroid or a nuke, but the time I will need for the whole creation is in the stars :)
Hi
If you mean black outline pixels, they're only in bonus tilesets , if the ground is a similar color, the props with black outline pixels will stand out better, and of course there are always tilesets too without black outline pixel. This is for black outline pixels.
Maybe because when it is down sampled, it gets blurred because before that it was in a higher resolution than 48x48 but 96x96x or higher. Maybe that's what causes it.
Just for info, explanation, what I do differently and for understanding..
-----------------
With larger props like (154px158p), it is not a problem if I create it with my technique, but it is difficult to create props that are only in the range of 48px48p (such as small stones or various other things) because they are small and there is limited to very little space for details. That is why I make it from many layers. Different colour shades and shadows so that I can make even small things very detailed.
but not every layer of detail can be created only in a 48x48 cube and I have to create a layer, for example, in 96x96 in order to be able to create details and then I insert them back as a layer in 48x48 and a better detail will be created than if I created it directly only as 48x48.
Of course, it's not always perfect, a few of them end up in the bin as well. :)Some that have beautiful details create teeth on the edges and I don't know why at all. I have to correct the outline.
Sometimes I make bigger props like trees from 60+ layers,or I create more advanced layers that are combined from several small layers and saved as one layer and then only need about 10 layers
This is how I create....
but your observation is interesting. I never tried to make it down sampled. Because I always targeted the rpg maker mv and mz.
Hi
To your question.
I always do everything in a 48x48 grid. After creating it in a 48x48 grid, I put it in 768x768 for rpg maker tilesets. The animation trees are mostly in 154x158 dimensions, the scale can be better there. The characters are 48x96 and put in rpg maker 576x768. Everything is made for rpg maker but approximately 2x scale should be ok.
I use 2k screen 2560x1440
If you use a 4k screen, I don't know how the pixels look on such a screen when they are scaled.
scale 2x -from solar colony
It's fine for larger props, but it's worse for small props.

If you have any questions, I will be happy to answer them.
Hi.Thank you very much for your comment.The New Mega sets that will be released on Steam and the Rpg maker Web will also
contain a sample project with a large map and plugins.The first set released in this way on Steam will be the Mega Atlantis set at
the beginning of January and the other new mega sets will be included as well sample project.
Hi.
It's supposed to look pixelated, but I created a special pixel shade for it to make it look gloomy and scary. But otherwise it's done by hand, everything is made from a large number of layers and created textures. If you point your finger at the trees :) they took me a lot of time they are composed of at least 30 layers of different textures and shades to make a deep shade effect.The pack mainly shows when you use it with the rpg maker night plugin where it looks very cool with low fog.
Of course, when I finish the upgrade to lost islands, this set is one of the others that I will continue to upgrade, I want to add animations and a few other things.
HI
If you use it in RPG maker series ,it's free for personal projects that won't make money.
For commercial or paid games-Please can you donate £1/$1/1eur
I have no problem with all the packs that are bought or done 1£ donation being used for other engines.
If you can adapt them to the engine like GODOT.
THX
It's not limited to Rpg maker, I'm writing this because it's adapted to Rpg maker right out of the box, but every engine that uses 32X32,48x48 or more pixels in the cube.Format is PNG. But with a little work, a person can adapt it to every engine if they understand it a little.Then there are animations that are 3x sprites in a table for each animation, as you can see on the last screen. I have some packs for free download(just for free projects, commercial do donation(£1-2), test them if you know how and adapt them to Godot, just for testing, I have no problem with all the packs that are bought being used for other engines than commercial in project. As long as you don't sell them separately.