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NeonPixel

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157
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A member registered Jun 26, 2022 · View creator page →

Creator of

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Hi

Your project looks quite interesting.

It's like a game in some style when factorio was in the beginning.

No, it doesn't sound selfish, everyone works on some project, especially those who want to create something.

Of course, I'm also working on my game project. It's very difficult when you're alone and you have to do and fix a lot of things and the project goes very slowly.

yes i have discord.

Thx pal :)

But this "cleaner / less detail" art style is difficult to do :) a lot of complications :) I will make the next set in exactly this style as well.

Next one on list is Apocalypse world, the world after the impact of an asteroid or a nuke, but the time I will need for the whole creation is in the stars :)

Hi

If you mean black outline pixels, they're only in bonus tilesets , if the ground is a similar color, the props with black outline pixels will stand out better, and of course there are always tilesets too without black outline pixel. This is for black outline pixels.

Maybe because when it is down sampled, it gets blurred because before that it was in a higher resolution than 48x48 but 96x96x or higher. Maybe that's what causes it.

Just for info, explanation, what I do differently and for understanding..

-----------------

With larger props like (154px158p), it is not a problem if I create it with my technique, but it is difficult to create props that are only in the range of 48px48p (such as small stones or various other things) because they are small and there is limited to very little space for details. That is why I make it from many layers. Different colour shades and shadows so that I can make even small things very detailed.

but not every layer of detail can be created only in a 48x48 cube and I have to create a layer, for example, in 96x96 in order to be able to create details and then I insert them back as a layer in 48x48 and a better detail will be created than if I created it directly only as 48x48.

Of course, it's not always perfect, a few of them end up in the bin as well. :)Some that have beautiful details create teeth on the edges and I don't know why at all. I have to correct the outline.

Sometimes I make bigger props like trees from 60+ layers,or I create more advanced layers that are combined from several small layers and saved as one layer and then only need about 10 layers

This is how I create....

but your observation is interesting. I never tried to make it down sampled. Because I always targeted the rpg maker mv and mz.

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Hi

To your question.

I always do everything in a 48x48 grid. After creating it in a 48x48 grid, I put it in 768x768 for rpg maker tilesets. The animation trees are mostly in 154x158 dimensions, the scale can be better there. The characters are 48x96 and put in rpg maker 576x768. Everything is made for rpg maker but approximately 2x scale should be ok.

I use 2k screen 2560x1440 

If you use a 4k screen, I don't know how the pixels look on such a screen when they are  scaled.

scale 2x -from solar colony

It's fine for larger props, but it's worse for small props.


If you have any questions, I will be happy to answer them.

Next week a new set Anime Countryside will be released and  will be added to the All in one collection.

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Hi

Yes, the last 10 days the set was on sale, but the black friday sale is over. I can do it for 24 hours at 50%off.

05/12/24  to 06/12/24 12noon 

Hi Pal 

I use PixelMash (on steam) for almost everything and every pixel set I create. Of course, I also use other programs to create raw textures. It's not easy, it's time-consuming, but you can learn it.

Thx Pal for that .

(2 edits)

Hi Pal

Yes, I'll let you know .

Hi 

Thanks mate :)

Hi.

I dont understand the question.

After purchasing the set, I do not ask for additional credits.

The set can be used for free and commercially ,such as games.

If you have any questions,please do not hesitate to contact me.

I`m glad you like my set.

Thank you.

(2 edits)

Hi

The file is in a rar file and you just need to unzip it into a folder and then copy it into your project and that's all .

I`m glad you like my free set collection. 

Thx.

Thank you very much, I appreciate it .

Thank you very much, I appreciate it .

Hi.Thank you very much for your comment.The New Mega sets that will be released on Steam and the Rpg maker Web  will also

contain a sample project with a large map and plugins.The first set released in this way on Steam will be the Mega Atlantis set at

the beginning of January and the other new mega sets will be included as well sample project.

Thank you very much for comment

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:)

If you like my work the next sets should be on steam

and on the rpg maker webpage on Thursday

Like: Mega Spooky set is multipack (witchcraft pack,alien bio pack ,monster island)

Mega Classic set is multipack(Old world 1800s, ,Steampunk)

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Archeology pack has dino bones for archaeological site and on steam Mega landscape B-it is actually a multipack. And dino character is in Monster Island but no bones there

Hi.

It's supposed to look pixelated, but I created a special pixel shade for it to make it look gloomy and scary. But otherwise it's done by hand, everything is made from a large number of layers and created textures. If you point your finger at the trees :) they took me a lot of time they are composed of at least 30 layers of different textures and shades to make a deep shade effect.The pack mainly shows when you use it with the rpg maker night plugin where it looks very cool with low fog.

Of course, when I finish the upgrade to lost islands, this set is one of the others that I will continue to upgrade, I want to add animations and a few other things.

Hi 

I tried to do it according to history.

17th and 18th century. 

British navy ,England navy ,France navy ,Spain navy flags.

They are static flags, if I have time in the future I will also make animated flags blowing in the wind.

Thx.

Hi you can put the set in B.C.D.E, it's up to you. Dark night does not contain tiles for A. Tiles for A are sets for grounds and they only be found in  paid sets because it's an awful lot of work. animated water is A1, grounds A2, external walls A3, internal walls A4, cliffs A5.

Dark Night2 pack is live :)

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1-2 or more £/ is up to you, how  much  you(donate) ,but if you wait until Monday-Tuesday I will upload dark night 2 big pack with very detailed pixel graphics, theoretically it will cost between 6-8£

HI

If you use it in RPG maker series ,it's free for personal projects that won't make money.

For commercial or paid games-Please can you donate £1/$1/1eur

I have no problem with all the packs that are bought or done 1£ donation being used for other engines.

If you can adapt them to the engine like GODOT.

THX

It's not limited to Rpg maker, I'm writing this because
it's adapted to Rpg maker right out of the box, but every
engine that uses 32X32,48x48 or more pixels in the cube.Format is PNG.
But with a little work, a person can adapt it to every engine if they understand 
it a little.Then there are animations that are 3x sprites
in a table for each animation, as you can see on the last screen.
I have some packs for free download(just for free projects,
commercial do donation(£1-2), test them if you
know how and adapt them to Godot, just for testing, I have 
no problem with all the packs that are bought being used for
other engines than commercial in project. As long as you don't
sell them separately.
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hi, yes, there will be some Halloween themed pack,
something like The Blair Witch Project, 
of course the pack will have props like a pumpkin,
skeleton and so on. I will probably upload it before October 20