Yeah that was an issue that I was aware of but didn't get around to fixing, it was more of a skill issue on my part! Thanks for playing!
NeonSoldierStudios
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Interesting game. I didn't quite understand how to fully utilize the different properties of the cards, but that may have become more clear if I played longer. There are lots of words on the screen, I think trying to minimize that might've been good, it felt a little overwhelming. Showing the Power Output, Resistance, and Transmission strength of each card in your array without having to hover over them would've been nice to know what I am building towards at a glance. Could've used some basic background music, since it felt a bit empty in that sense. I also would say just to multiply all the numbers by like 10x or 100x because decimals are scary. Having a rarity and drafting system for the deckbuilding was cool. Overall great work, lots of interesting ideas here that could've shined even more with a bit more polish.
Cozy little game. The control scheme felt a bit awkward with holding E to shine the light but then also using WASD at the same time to move. Music and lightning effects were nice ambience. Pixel art and final screen was cute. A few more more simple mechanics would have made the gameplay more engaging. Overall cute take on the theme, nice work! Also whoever lives in this house needs to finish unpacking!
Cute game, really liked the art style, music and SFX. The live screen of the guy you just flicked is a great addition. Lots of challenges to do. I did have trouble figuring out how to increase my power, I think it's by completing challenges? But I was having trouble completing the "Man the Oars" challenge, which was presented to me quite early (Probably a skill issue.) It seems like you picked a simple concept, but that concept was fun and satisfying, and you were able to add a lot of content surrounding that concept. Great Work!
I liked the UI having the little guy in the corner, but there was a lot of numbers on the UI that I definitely didn't understand what was going on lol. Having a leaderboard is always a fun addition. The music and models were neat. I did have trouble understanding how to play better, could just be a skill issue though. I think keeping it simpler and/or explaining what was going on could be one improvement. Overall, great work though!
Cute game, although it took me a bit to figure out what was going on, some sort of indication in game of what to do would be helpful. The little guys are cute and the grunts they make are charming. The models for the towers were also cute. The music was also cute. Someone else had mentioned balancing and I agree but honestly that's hard to do especially for a short time frame. Great work!
Fun little game! I made it to day 3 after a few tries with a high score of 4551. Control scheme was interesting and took a minute to understand but it was original. I enjoyed the pixel art style and the music was cute. I also liked the dialogue. The gameplay itself was a bit simple but took more brainpower than I expected haha. Great work.