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NeonSoldierStudios

21
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A member registered Oct 19, 2020 · View creator page →

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Yeah that was an issue that I was aware of but didn't get around to fixing, it was more of a skill issue on my part! Thanks for playing!

Interesting game. I didn't quite understand how to fully utilize the different properties of the cards, but that may have become more clear if I played longer. There are lots of words on the screen, I think trying to minimize that might've been good, it felt a little overwhelming.  Showing the Power Output, Resistance, and Transmission strength of each card in your array without having to hover over them would've been nice to know what I am building towards at a glance. Could've used some basic background music, since it felt a bit empty in that sense. I also would say just to multiply all the numbers by like 10x or 100x because decimals are scary. Having a rarity and drafting system for the deckbuilding was cool.  Overall great work, lots of interesting ideas here that could've shined even more with a bit more polish. 

Simple little platformer. Cute music and art. Level design was pretty good, although I was annoyed a little bit at the camera since sometimes I wanted to see what was below me and the camera centered me at the bottom of the screen. Nice work.

Fun take on the theme. The rules were a little hard to wrap my head around, maybe starting with a few simple tutorial-ish rounds to make it more clear would've been good. Music and art were simple but neat. 

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Cozy little game. The control scheme felt a bit awkward with holding E to shine the light but then also using WASD at the same time to move. Music and lightning effects were nice ambience. Pixel art and final screen was cute. A few more more simple mechanics would have made the gameplay more engaging. Overall cute take on the theme, nice work! Also whoever lives in this house needs to finish unpacking!

Cute game, really liked the art style, music and SFX. The live screen of the guy you just flicked is a great addition. Lots of challenges to do. I did have trouble figuring out how to increase my power, I think it's by completing challenges? But I was having trouble completing the "Man the Oars" challenge, which was presented to me quite early (Probably a skill issue.) It seems like you picked a simple concept, but that concept was fun and satisfying, and you were able to add a lot of content surrounding that concept. Great Work!

Pretty fun, reminded me of old arcade shooters in the style. The music does in fact go hard, and the SFX felt satisfying. Felt like the theme was followed a bit loosely. I liked the mashup of pixelart style with the 3d world.

I liked the UI having the little guy in the corner, but there was a lot of numbers on the UI that I definitely didn't understand what was going on lol. Having a leaderboard is always a fun addition. The music and models were neat. I did have trouble understanding how to play better, could just be a skill issue though. I think keeping it simpler and/or explaining what was going on could be one improvement. Overall, great work though!

Cute game, although it took me a bit to figure out what was going on, some sort of indication in game of what to do would be helpful. The little guys are cute and the grunts they make are charming. The models for the towers were also cute. The music was also cute. Someone else had mentioned balancing and I agree but honestly that's hard to do especially for a short time frame. Great work!

Cute game, I really enjoyed the animations and music. The battery smoking a cigarette is hilarious. I think including the controls in game itself would have been helpful for me, even after reading them I forgot I had a dash while playing. Great work.

Fun little game! I made it to day 3 after a few tries with a high score of 4551. Control scheme was interesting and took a minute to understand but it was original. I enjoyed the pixel art style and the music was cute. I also liked the dialogue. The gameplay itself was a bit simple but took more brainpower than I expected haha. Great work.

I'm taking down the leaderboards today, as its been a while since the jam.  Here is how they ended up.

Thanks for trying the game! If you are getting swarmed you should be able to press Space or Shift to dash out to safety!

I was playing on a laptop with a mouse plugged in, dragging and releasing with the usb mouse didn't trigger a gravity change, but it did play the sound effect and show the cooldown.  Only if I dragged with the trackpad.  Seems like a weird engine bug or maybe even just my laptop being weird idk.

The footstep sound is bugged to play every frame, which detracted from the otherwise good audio.  I found it quite unforgiving and punishing at the beginning, and too easy once you have a few crystals.  I really like the lighting and overall art style, nice work.

Is there a way to kill the enemy in the second level?  I couldn't complete it.  Mouse inputs only worked with a trackpad strangely.

Animation was cute, good music.

Death animation was funny, some situations felt unfair.

Gameplay and art was very reminiscent of portal, mechanics were interesting, although slightly sluggish and frustrating at times, the pool trap at the end of level CII is unforgivable.

I think the first passcode is typo'd (too many 1's)