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How does your game represent "Power"?
The game fulfills the theme of "Power", because the power goes out in a new house and the protagonist uses the power of her flashlight to make it through the puzzles.
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Comments
Its not easy to make games really work in te dark. Congratulations for achieving a great contrast balance.
Thank you for playing and pointing that out. I, personally, wasn't sure how the dim element would feel at first. It turned out better than I expected.
A cute game, it’s surprisingly fun banishing obstacles from existence with the torch. Some small details to polish e.g. couple of spots where the torch illusion breaks when it shines through walls. A simple but complete experience, nice work!
Thank you! Most of our team is new to game development so this was a great experience. We appreciate the feedback :)
Aw I feel like it ended a bit abruptly. Mommy and Daddy were just asleep. I expected something much more sinister, but it's just a cozy game about a power outage. Good pixel art
Thanks for playing!
Cozy little game. The control scheme felt a bit awkward with holding E to shine the light but then also using WASD at the same time to move. Music and lightning effects were nice ambience. Pixel art and final screen was cute. A few more more simple mechanics would have made the gameplay more engaging. Overall cute take on the theme, nice work! Also whoever lives in this house needs to finish unpacking!
Thanks for playing. I'm glad you liked all the effects and art! Hopefully next time we'll have enough time to add more mechanics to the game. And maybe the next house won't be as much of a mess :)
Very cozy, and nice end screen! It was a little tough to path through some of the obstacles, because I think the collisions were really tight. But nice stuff for sure :)
Thank you for playing, we appreciate the feedback!
The art style of this game is really really cute! Great work!
Thank you! It was a lot of fun making the character and a few of the assets, but I was fortunate to find the tileset by Graduation cat!
A very sweet game. I was a bit scared at first because of the music and the disappearing items, I thought there was some sort of monster that I had to avoid! I'm not sure how this is a puzzle game though... You can keep your flashlight on and just run through the house without a care. However, I know from experience that developing in MonoGame can be tough, so be proud that you were able to create such a complete experience. Awesome job!
Thank you! Unfortunately, there were ideas we wanted to add but ran out of time to implement them.
Mac version doesn't work (or at least I have no clue how to get it working)!
Thanks for the heads up!
Same issue here