I don't get the level with 2 doors? I got through one but the level restarted
Nespadh
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This is a really fun puzzling and great level design! I really enjoyed it. My only complaint is that while I love the monochromatic pixel art, it does not make it immediately evident what are interactable objects and what they can be used for (for example I found the elevator by accident), but after fumbling a bit it was fine.
I grabbed some cheese then rushed into the abyss, I guess that's the end of the game? It worked really well, very smooth, but a button to rotate objects would have been nice. The slot to put the stick in was too narrow/too deep to prevent anything from following me... and nothing followed me when I did not do it so I'm not sure what the point was
Really nice game! I really enjoyed it. So much that I'm thinking about becoming a shady entrepreneur, so thanks for that ;)
It's a bit weird that the timer does not stop when the email is open but I guess it's part of the gameplay. It's makes it stressful.
My main complaint is that when I lost on level 5 I had to restart from level 1... I would have loved to try it again but I did not want to redo everything. Is there a point to having levels if you can't select them anyways?
All in all I had a great time though!
Very chill, makes me want to relax on a beach, maybe with the snake he looks cool.
I had a bit of trouble with the camera, but then the fact that the camera turns with the snake makes it even worse. If I already have control of the camera with a stick/mouse, I don't think it should be affected by something else I control.
Cute art style!
My main problem is that the background and the interactable objects are indistinguishable, so I don't know where to jump or I get stopped mid-air by something I thought was in the background.
I also feel the jump is way too big, the guy jumps like half the screen and I don't know where I'll land.
I'm a big fan of the pixel art and the concept goes a long way since the hero really gets tougher each time, very impressive. The collision between the player sword and the hero is a bit wonky though, often my sword went right through him but no damage. With a bigger move set and more playable characters this could be very nice!
I died at the same time that I killed the hero so I don't know how the game ends lol