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Flying Snake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2280 | 3.083 | 3.083 |
Style | #2706 | 3.167 | 3.167 |
Overall | #2749 | 3.097 | 3.097 |
Creativity | #3318 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Snake increases his size (scale).
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Controls can be a little disorienting, but otherwise I love the concept!
Looks great! It would be great if the vertical axis controls could be inverted as an option as that would have made the controls a bit more intuitive.
Fun game, had trouble with the camera though
Very chill, makes me want to relax on a beach, maybe with the snake he looks cool.
I had a bit of trouble with the camera, but then the fact that the camera turns with the snake makes it even worse. If I already have control of the camera with a stick/mouse, I don't think it should be affected by something else I control.
I like the idea of 3d snake, but i feel like the controls could use some work. maybe have the camera always aligned with the head so that pressing a button always takes you in the same direction relative to the camera?
lol looks like we made the same game! gl!
loved the concept of this game. About the camera sensibility, you could use lerp to make the movement of the camera smooth. I liked that the change of direction is not based on the camera like the standard now days, and that you can change the zoom of the camera is a great addition. But, i did not feel comfortable with the sound, very rough. Overall, a great game with a fun gameplay.
Snake Combat. I feel like locking the camera and having a speedup button would've worked to make it a bit more interesting!
You may be right. Thank you for suggestion!
nice try on difficult concept, but controls just too basic to handle
I'm fighting for my life handling this camera
You may've used the web version which, as I see, doesn't handle mouse input too well. If not then I agree that camera handling could be a little better anyway.
Neat