Sounds awesome. I think you are doing a great job with this game .
Netsmile
Recent community posts
I think the game would benefit from some wall of fame or achievement system. So it would not just about beating the dungeon , but to collect things as well. Overarching achievements:
- Beat level 30
- Beat 20+ level on a monday
- Have 30+ str when you beat a level
- Have 3+ luck when you beat a level
- Have 1000+ HP when you beat a level
- Have 50+ defense when you beat a level
Problem: I need to pick up stuff to decide if it will improve my defense or not. For example I find "+2 shoes" and I cant remember if I have worse,same or better. So i press i to check, realize I have a "+0 boots" and I have no idea which one is better. so I press g to pick up the shoe, realize my inventory is full, so I drop something, pick up the shoes , press e to equip and check defense, realize it is worse, so i equip my boots back and drop the shoes, and pick up what i dropped to free space for the stupid shoes in my inventory. Doing this dance every time i find a defensive item is really boring after 20 levels.
Solution1: the grid or table on the top right could have numbers in each cell to let you know what defense it gives you. so you have a glove icon and a 7 next to , or in the corner of the icon to let you know its defense.
Solution2: the text that you see when stepping on an item could tell you if it is better or worse than what you have equipped. for example you have no gloves on and and step on a good one: "This is a +4 Iron Gloves (+7 defense)". same text could appear if you target it with the examine /pressing 'x' . The number could be red if worse, green if better and white if same defense than what you have now.
Problem: There are staffs that are pretty useless and are an instant drop from my inventory. (or i am an idiot and dont know why these are in the game ): Healing, teleportation, invisibility, protection, adrenaline. (why would you boost your enemies?)
Solution:
Rare merchant: you can trade 3 staffs for a different staff of your choice.
Rare Mirror: There could be rare mirror on the wall. Shooting a heling staff on the mirror would heal the player.
Rare enemy :the big white knight that has glass shield, this could reflect magic (good or bad back to the player)
Rare god statue that reflect magic back to you.
Just some things I learned living and dying in the dungeon
- how to attack, dude? Same as you move, use your numpad's 7,9,1,3 to move and attack diagonally(numlock on) Diagonal means for example you have an enemy is left and above you. Read weapon descriptions(press i and move with arrows in the menu), daggers for example give you additional damage if you attack diagonally.
- Other players messages sometimes lie to you. some players are trolling you. Also I noticed that item types and locations may change over time. so if someone leaves a "bad magic" or trap warning it may or may not be true.
- wands, scrolls, potions and pendants can be BAD, like really bad. if you want to risk activating try to do it when you have cleared the level and you are standing next to the stairs. If you summon gas or monsters with your item you can escape to the next level. second best is testing standing next to water, but that only saves you from fire.
- Reveal scrolls effect: I usually wait till I get the scroll that reveals your inventory to see what scroll does what. Since v1.5 you can collect unlimited potions and scrolls, so inventory space is not an issue.
- Reveal potions effect:Potions are more easy, just throw at a monster, the effect will be displayed on the bottom . If you press shift+k you will now see that potions effect is revealed. just make sure you throw from a distance to be abel to run away if gas/fire spreads out.
- Reveal wands effect: I usually just shoot at a wall. 3 wands can be bad for you: conjuring, fire and the one that halves your life. there is a risk, but I generally want to know if the wand is worth the inventory space or not as most of the wands are simply useless.
- Reveal pendandt effect: same as wands.
- drop unused clothes and armor. Keep weapons , even bad ones so you can throw them to damage enemies.
- collect daggers , and try to save as many as you can for the higher levels. You will need to take down enemies with corrosive, paralising effects from a distance.
1.5 has not fixed it unfortunately.
pressing Enter after typing something random into captcha added some extra lines about no active session
I hope this helps. Maybe adblock or dark reader extension is causing this?
anyway here is my browser info:
Name Firefox
Version 133.0
Build ID 20241125231607
Distribution ID canonical-002
User Agent Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:133.0) Gecko/20100101 Firefox/133.0
OS Linux 6.8.0-51-generic #52-Ubuntu SMP PREEMPT_DYNAMIC Thu Dec 5 13:09:44 UTC 2024
OS Theme Yaru-olive-dark / Yaru-olive
Adblock Plus - free ad blocker extension 4.10.0 true {d10d0bf8-f5b5-c8b4-a8b2-2b9879e08c5d}
AdBlocker for YouTube™ extension 0.5.0 true jid1-q4sG8pYhq8KGHs@jetpack
Add-ons Search Detection extension 2.0.0 true addons-search-detection@mozilla.com
Bing extension 1.7 true bing@search.mozilla.org
Dark Reader extension 4.9.99 true addon@darkreader.org
DuckDuckGo extension 1.5 true ddg@search.mozilla.org
eBay extension 1.5 true ebay@search.mozilla.org
Facebook Container extension 2.3.11 true @contain-facebook
Google extension 1.5 true google@search.mozilla.org
I don't care about cookies extension 3.5.0 true jid1-KKzOGWgsW3Ao4Q@jetpack
Qwant extension 1.5 true qwant@search.mozilla.org
Read Aloud: A Text to Speech Voice Reader extension 1.77.0 true {ddc62400-f22d-4dd3-8b4a-05837de53c2e}
Tab Center Reborn extension 2.3.1 true tabcenter-reborn@ariasuni
Wikipedia (en) extension 1.4 true wikipedia@search.mozilla.org
Im curious what does these weapon damage descriptions mean?
4d6
1d6
Edit:
I found it:
-
The first number is the amount of dice.
-
The letter 'd' is short for 'die' (as in a die roll)
-
The second number is how many numbers are in that die.
So 1d6 is one regular six sided dice roll
4d6 is you roll 4 six sided dice and roll them, add up the numbers you rolled and that will be your damage.