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neutalus

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A member registered Sep 29, 2023 · View creator page →

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whats up

hi

Hello im setting up a game for the Game Off and I have a multiplayer setup working that uses a dedicated server running on a digitalocean with the high-level godot multiplayer api. This setup works when i connect from my machine to the server but when I play the game on the web version I uploaded to itch it can't connect and says

warning: unsupported syscall: __syscall_setsockopt

Ive read some guides online that say you need a secure websocket connection but im not really sure. If someone could clarify something anything at all that'd be great!!


You're definitely spot on with the dialogue skip option I'll add that in the next update. Also you're right that there should be a bit more feedback on the results screen. Originally didn't want to show the prices for that reason too also so people can't just see the prices and then bid on those next time they play but I think the pros outweigh the cons here. I'm also thinking showing who beat you would also be a cool addition. And a final screen is a good idea!

Thanks for playing and all the feedback and patience really appreciate it!

Thanks so much for the detailed feedback! Really glad you liked the style it's how most of my art looks lol. I'm glad the bidding mechanic was cool I was concerned it would come across a bit bland. The tutorial screen took a bit of feedback from other commenters to get right but I'm really glad with how it turned out!

Yeah I think if I had some more time I should definitely see if i can tie together the theme better. There's a stealing mechanic that I should clarify and incentivize more in the intro for sure.
The bidders have preferences for bidding and detection but I definitely need to work it a bit more. They used to be a lot tougher but I realized you literally couldn't win anything because of how much they bid so I dialed it down. Working on getting a better balance. I also think a big weak point in the game is how a lot of the mechanics of the ai and the bidding aren't obvious until you're really paying attention to when you can do certain things so I think maybe showing that clearer would be great.
The bids are ranked in the corner in order of which beats what, again something i should definitely clarify in the intro thats on me lol.

I'll definitely work on these and some more features in the future so stay tuned. Really appreciate the feedback again!

You're supposed to take some of the tickets from the other bidders to get more, and theres actually no background music lol it's the walking sound effects and the ticket placing sounds (I made them drum sounds). You are right tho that there should be an option to disable the sounds and I should definitely add that and maybe a clearer explanation for how you steal tickets in the intro. 

Also could you clarify the game running part? should the game close if it's been running too long?

Thanks for the feedback!

oh no! does neither version work? lmk i'll see what i can do on my end!

I might have fixed it actually if you could try it now

Of course! and thanks for trying out the game!

also for some reason the timer crash isn't happening on my system, could you let me know some details so i can see if i can recreate it? (did you place a sticker on a specific item, or a sticker on every item, no stickers at all, etc)

Oh no i'll look into that timer crash maybe changing the renderer did something?
yeah if your ticket outranks you get the item, i'll see if i can polish up the explanation in the intro and add something to make it clearer who placed each ticket.

okay i just read the faq and i can so i uploaded a fix let me know if it works for you

nooo I could try but im not sure if the jam rules let me repost the game with a different rendering engine tho