Hello im setting up a game for the Game Off and I have a multiplayer setup working that uses a dedicated server running on a digitalocean with the high-level godot multiplayer api. This setup works when i connect from my machine to the server but when I play the game on the web version I uploaded to itch it can't connect and says
warning: unsupported syscall: __syscall_setsockopt
Ive read some guides online that say you need a secure websocket connection but im not really sure. If someone could clarify something anything at all that'd be great!!