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HELP: Connecting to Dedicated Server with Godot Multiplayer

A topic by neutalus created Nov 15, 2023 Views: 198
Viewing posts 1 to 1

Hello im setting up a game for the Game Off and I have a multiplayer setup working that uses a dedicated server running on a digitalocean with the high-level godot multiplayer api. This setup works when i connect from my machine to the server but when I play the game on the web version I uploaded to itch it can't connect and says

warning: unsupported syscall: __syscall_setsockopt

Ive read some guides online that say you need a secure websocket connection but im not really sure. If someone could clarify something anything at all that'd be great!!


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