What is the license for using this?
NhaiZeN
Recent community posts
Oh, sorry, I'll try to explain better. If I use rule 1 wall.tmx and rule wall2.tmx on the same layer, they will not connect right? So then I'll have to use some tiles from the tileset manually to connect them?
The layer thing: If I have a layer with water, the the coast, then the mountain/walls. Then it wouldn't matter if coast layer is not perfect if I put wall tiles on walls layer on top of coast layer since people won't being seeing the imperfection of coast layer? Asking this dumb question because of collision for walls layer
Dumb questions: When you use Tiled or any other tools to create a Tilemap. When you're using different rules tiled they don't connect with each other right? So you'll add some tiles manually, correct? And you'll also create layers so that different tilesets will overlap each other smoothly by painting on top of where you want the tilesets to connect?
sweet, that sounds good! I’ll spend some time learning Tiled then :D
I’ll experiment a bit with the collision. I know that you can put composite collider on a tilemap in Unity and it’ll add it to all the tiles on that tilemap so that may be quicker. Then I can just build in Tiled and import to Unity. Just leaving this thought here for others too.
Ooh, sweet! That would be really helpful :D I’ve been using your asset in Unity for the past month, I think the most difficult to setup is the tilesets. Rule tiles and animated rule tiles the most. Props and animations were easy to do deal with. Since that’s more straight forward and case by case usage.