Thanks for quick response. Finally figured out how to use bindings and yes it all works now. Except for sliding grabbed object. But feeling too nauseated to try further because of really low performance. I've got i7-2600k and 980ti. Am I doing something wrong or have you not optimized it yet?
Nicat
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Hey, any plans on making this compatible with HTC Vive? Developing a similar system on UE4 and would love to try this to hopefully learn a thing or two.
Current issues (0.31J) with HTC Vive are:
- Can't open menu (it opens and closes for a split second when releasing menu button),
- Can't grab things (doesn't grasp when close to objects, however can make fist if nothing is in front of hand).
One more important thing is, you can't use more than one axis value on each node. Only the last entered one gets applied and the other two gets ignored. Thought, I had made it clear by greying those values and calling the first level "One axis per node" but now I think about it, it might not have been clear enough. Hope it wasn't the cause of confusion.
Sorry for double reply, wanted to make sure you saw this in case you've already read my previous comment.
Hi, I've added a video playing first 3 levels, take a look at it if you want.
All values work in "world" coordinates (it is represented with axes in bottom left) and gets applied from starting point. Which will be apparent in 2nd level's rotation and offset combination.
Just to note few things, the object you control with nodes is the grey one. Camera follows it making it look like the cyan one is moving which is not the case. And the axis values are in grid - offset: 1.0, rotation: 5.0, scale: 0.5.
Also, slider was broken in current version of engine and we tried to make a workaround which is why slider is in half broken state, so please use keyboard for changing values if slider is too irritating.
Hopefully you'll figure out how to play it because I had fun playing it despite being the one who created those puzzles :).
Thanks for taking your time playing... at least trying it! Have fun! :)
No I haven't tried last version, didn't know there was such update. I think I'll use it next time, at least sometimes is better than never.
Also, wedgie.. engine... English is not my native language, so I had to google it. I think I got what you mean, and yeah that is very important, while everyone is trying to find a solution to something useless as motion sickness, you have got your priorities absolutely RIGHT! :D
Hey. Just wanted to add my name to the list of "Need Bank Transfer Option" :)
There are some countries that doesn't allow PayPal money receiving, I live in Azerbaijan which is one of those.
Hope you guys will enable bank transfer option, at least for devs who can't use PayPal due to their weird country "situation".
Thanks! :)