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Into the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #70 | 3.638 | 3.750 |
Game Design | #99 | 3.577 | 3.688 |
Overall | #223 | 3.264 | 3.365 |
Audio | #262 | 3.092 | 3.188 |
Graphics | #274 | 3.335 | 3.438 |
Innovation | #336 | 2.850 | 2.938 |
Theme | #407 | 3.092 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you must go deeper into the dungeon to become stronger.. so you can go even deeper into the dungeon.
Did you write all the code and made all the assets from scratch?
I wrote all the code and made the characters, but I used an existing tileset for the map.
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Comments
Very well done and the character creation was a great add on to the game :)
Fun game! I really liked that you managed to incorporate character creation!
Great dungeon crawler. Looks and sounds pretty good.
Sometimes I thought the levels are a bit too big/empty/boring. But I understand that during the limited time it is sometimes not possible to fill the level with stuff. And more enemies would make it way harder. So I get why it is how it is. Just saying that sometimes walking for what feels like 20 seconds to get to the next enemy feels a bit unsatisfying.
But saying that I don't want it to sound like I disliked the game. The level up mechanic for the spells felt great. And even though I didn't exactly know what the level up on the stats will actually do for me, I just like levelling up :)
Oh yeah. And character customization is such a "useless" feature, that adds so much to the user experience that I always think afterwards "why haven't we implemented that" :D
Thank you for playing!
I totally agree with you. I rushed all the levels and enemies design in the last day, with very little play testing and balancing, so there's a lot to improve there.
I really appreciate any feedback!
Pretty decent dungeon crawler
Wow!Very cool game and concept.
Wow! Just an awesome game! I like everything here: gameplay, graphics, music, explosion particles, etc. Everything is done great. Pleased with the character customization at the beginning and the upgrade system. Very cool!
Overall enjoyed myself playing this game!
Things I enjoyed
Things I would like to possibly see with your title.
Overall
I really enjoyed my time playing your game, you did a great job especially for the week time crunch! I hope you continue to work on this game because I think you did a fantastic job!
Thank you for the feedback! I really appreciate it!
Very cool game! I think the attacks look really cool. Good job!
Really interesting!
Overall the game was alright. I liked that the player can upgrade their stats and abilities. I also liked the enemy variety but I do also have some complaints. The enemies were not balanced too good meaning they either were very easy to defeat or they would shoot too fast and deal a high amount of damage. The abilities were also not balanced properly, most of the time I used the fireball because it recharges fast and deals a lot of damage compared to the rest of the abilities that are either dealing low damage or are purely worse by design. I liked the game but it can be improved! :3
Thank your for playing! Yes, I realized way too late into the jam that what I wanted to make would be too long for a game jam (in which you have to showcase the game's potential in a few minutes), so I tried to speed up things with little time to play-test and balancing. That being said, thank you for the feedback! It'll help a lot If I continue to work on it.
About the other abilities, they were made thinking in a slower or more defensive play-style, against swarms of enemies, which don't really happen in this last version of the game. Going forward I would change the enemy AI and rework those abilities accordingly.
How did you make this game in only one week? great game, only the movement feels a bit slow
Thank you for the feedback! Playing back now I really felt that. If i continue to work on the game, the movement speed is the first thing I'll change.
Really nice game! Unbelieveable you made this in one week! Until the victory Screen took me a good 45minutes now and i had an absolute blast! Thanks for participating and for uploading!
Thank you for playing! I'm glad you liked!
A fun game, tho I would strongly recommend to work with an artist if you're not confident in doing art yourself but ether way I feel like the character was kinda too slow even on 10 agility witch made just getting to the end of the level real slow and the ai would often get stuck when "pathfinding", also something like a regeneration boost when not being chased or when standing still would be nice as it takes forever for health to regenerate between combat. But I did have a lot of fun and I really like games where you can play your own way.
Thank you for the feedback! Because of the time constricts I didn't get to make many assets or do proper balancing of the abilities, so every feedback helps! I'll take the regeneration boost in consideration when I update it. Thank you for playing, I'm glad you had fun!
The game is very fun. The are looks great, but the characters didn't match with the tilemap unfortunately. Overall a great game!
Thank you for playing! I wanted to make my own art, but due to time constricts I ended up using an existing tileset. In the future I might change it to better fit with the character models.
Upgrades are fun when the game doesn't stop you and it let's you get to max, good job :) (you did good on the upgrades)
Thakyou for the feedback! The upgrades were (and might become again) endless, but since I had little time for play-testing and balancing, I decided to just put a cap for now. I hope you enjoyed!
Upgrades are fun when the game doesn't stop you and it let's you get to max, good job :) (you did good on the upgrades)