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nicksmaddog

17
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A member registered Aug 22, 2017 · View creator page →

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Thanks for playing! When you hit 10 credits it will display a small notification letting you know that your competitors are aware of your wealth, and there is a chance they will come after you to steal your resources and credits, and then go back to mining planets after about 45 seconds. Any time you gain credits after that, there is also a chance they will come after you.

Thanks for playing and for the feedback!

Thanks for playing! Yeah I can see that about the font. Thanks for the feedback!

Really great game. Loved the audio, how gravity works, and the difficulty ramp up. I did have the game crash every time I died, so the save system was a life saver!

Cool idea for the theme. Really enjoyed the voice over as well. Well done!

Cool concept. Took me quite a while to figure out that you needed the asteroids behind you in order to mine. I was also confused how to pickup the minerals after destroying an asteroid with your laser, as I had assumed it would be the same button as mining (E), rather than a number. I've tried quite a few runs and have yet to successfully sent any rare minerals to collect money.


It seemed like might have been a couple of bugs. At one point, I had around 22t of putonium but no fuel in my boosters. I'm not sure if there was another step I needed to take to convert that into fuel.


Overall, great idea, and really liked the art as well.

For someone that already owns 4coder 4.0, I need to buy version 4.1 in order to upgrade?

Just wrapping up the first day working on my game. I started at 10:30am EST today. I did not get nearly enough done on the project today, so hopefully I'll be more productive throughout the week! I'll only be working on the game for a couple hours each evening after work.

The basic premise of the game, is you are a spirit with the ability to swap souls with an enemy. This allows you to transfer all of the enemy abilities to yourself, and vice-versa. The idea is that you will start with no way to attack, and must swap with an enemy to gain their attacking abilities. You will only be able to hold onto the new abilities for a limited amount of time before you will need to swap with another enemy.

So far, I've got the basics for swapping implemented, along with an ECS to make this easier. I'm writing my own engine for the game, using ClojureScript.

Not much to show at this point, but here is a screenshot of my testing room.

Great video! Thanks for playing!

Thanks for playing! I did have a tough time balancing the difficulty of the game. It seemed too easy to me as well, but I wasn't sure if that was because I played it a million times haha. 

Originally, I did have the player die by having their effectiveness drop to zero, but did not have a clear victory goal. When I added in the high score piece at the end, I ended up removing the death mechanic and just relied on the drop in effectiveness. 

Really enjoyed the game! I think adding some movement to the enemy AI, and perhaps ramping up the difficulty over time would make it even better.

The page lists this as being compatible with Linux, but I don't see any Linux compatible executable in the download. Is there a way to run this in Linux, or is it Windows only?

License added, sorry about that!

Very cool! The art and board animations are well done.  I did think the audio was a little harsh, but enjoyed it overall!

Love the art! Having the flowers spawn on the ground where you are healing was a really cool touch.  I also enjoyed your choice of music.

I downloaded the Linux build, and tried running it, but it won't start and prints this error: "Error: Could not load game path '.'."

Is there a specific way to launch the game other than making the .bin executable and executing it?

Thanks for the feedback! I definitely agree about the movement speed. I had planned on making a bunch of tweaks to the movement towards the end of the jam, but just ran out of time!