Game!
NiGHTcapD
Creator of
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For no obvious reason, the game will not run for me. In my attempts to start the game, enter does not work, and spacebar scrolls down, which makes me assume that focus is the issue.
The only thing I can assume is the offender, if not the game itself, is having a zoom call in the background. It still makes no sense to me...
As a legitimate lover of Tetris, I must say that some elements of Tetris are...unwieldly for this game. Tetris is interesting because you have near-perfect control of each piece, which allows you to clean up all sorts of messes you make. An example here of the need of such control, which is lacking here, being that if you start with an S or a Z, as I did, you would have to shoot a left or right at the perfect time to slip a piece in to not have a hole...or have to run into a mover to gain access to a garbage line to fill. (It didn't help that I 1. didn't know about garbage lines until well after, and 2. started with an S and then a Z.)
Simpler shapes would be simpler, natch, and allow for a better chance of a skilled player being able to "play forever", perhaps with dominos and triminos, or with color-matching games such as Puyo Puyo or puzzle fighter. But the ultimate goal of block-dropping puzzle games is either to be able to "play forever" like any good arcade-y score attack or to cause an opponent being competed against to top out or otherwise suffer a lose condition. These "controls" are not conducive to either...for Tetris. But perhaps another puzzle game...maybe these controls could make a simplified Yoshi's Cookie be interesting?
Already rated, thanks!
Care to check out my game too? I made "Aircrafty Duo" with Inki Crow.
I think the shooty enemies shoot too much, if you want to kill them you have to give up on doing anything else until they're dead.
Maybe v2 will be like dnd where you get a move action and an attack action, to even the odds against the onslaught? Take two move actions, even, or a move and a shoot in any order, or...or shoot twice for one powerful shot?
Oh, and some enemies linger at the end of a wave. Free points.
I think the shooty enemies shoot too much, if you want to kill them you have to give up on doing anything else until they're dead.
Maybe v2 will be like dnd where you get a move action and an attack action, to even the odds against the onslaught? Take two move actions, even, or a move and a shoot in any order, or...or shoot twice for one powerful shot?
Oh, and some enemies linger at the end of a wave. Free points.