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OCTSHMUP : Overly complicated Tetris Shoot'em Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #35 | 4.214 | 4.214 |
Art | #152 | 3.536 | 3.536 |
Gameplay | #156 | 3.321 | 3.321 |
Sound | #237 | 2.857 | 2.857 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
quite challenging but I loved the concept!
quite challenging but I loved the concept!
Very cool twist on the classic game! I really like the calm music. Art style is simple but aesthetic. I'm really bad at tetris though. Overall great job :)
if you have a minute please check my game too :)
That's a pretty smart concept ! As others have said, it does make for some complicated gameplay though °°
One thing, I think touching a control could do the same as shooting them. That way, instead of punishing the player by adding a line it would throw their plans off and they would take more risks to fix it.
Well polished game, well done !
Cool concept
Absolutely stellar concept, and really well polished.
This is going to sound really nitpicky, but this is a fantastic entry so you get my most minor criticisms ;) the font and colours are a little too difficult to read, particularly on pause/game over. I also think the penalty for hitting something is a little too mean, but that is definitely because I'm terrible at the game 😂 maybe make the hitbox for the player more generous? A lot of shmups/bullet hell games give you a teeny tiny hit area.
But honestly I'm only finding small things to complain about because it is such a good entry. The art is fantastic, the concept is unique and interesting and it is executed really well. Great job!
Really awesome take on the theme and nice gameplay and visuals! I also made a shmup if you wanna check it out :)
So damn good! Awesome mix, art, sound gameplay (
Kinda hard tho). Good Job!Thanks a lot, I'll tell that to the rest of the team !
Great idea, it proposes a great challenge. Good job!
Thanks! Difficulty varies from people to people, so it is nice to hear that.
Wow very impressive, I really like the idea and the game feel with this chunky styled art, well it was hard kinda to control both games but anyway pretty good job!
Thanks a lot!
Damn, this is a neat idea. Kinda hard and frantic, but the concept is cool. The art was cool as well. I liked that if you shoot the downward arrow it immediately went downwards. My main complaint is that it's easy to collide with other arrows while you're looking at the tetris side of the screen. It can also be a little annoying to not be able to find the kind of arrow to you need to move or rotate correctly. Still, it's a great game man :)
Thanks a lot for the review! I'd agree that, outside of a game jam, the game would greatly be improved by having a few mechanics to manage the randomness of arrows, as well as the overall speed/difficulty of the game, but time is always running short!
The idea is good, design is cool and gameplay is also cool. It was quite challenging to play for me but anyway good job!
Please check my game as well ;)
Thanks a lot !
That's a very creative idea!
The game had a really good concept though, I think a little too difficult. But maybe it's cause I don't play tetris.
Functional, but unwieldly.
...okay, nearly unplayable, but maybe with a different block-dropper...
(My co-conspirator submitted this but I made it too)
Could you expand on that ? I'd gladly hear about external ideas.
As a legitimate lover of Tetris, I must say that some elements of Tetris are...unwieldly for this game. Tetris is interesting because you have near-perfect control of each piece, which allows you to clean up all sorts of messes you make. An example here of the need of such control, which is lacking here, being that if you start with an S or a Z, as I did, you would have to shoot a left or right at the perfect time to slip a piece in to not have a hole...or have to run into a mover to gain access to a garbage line to fill. (It didn't help that I 1. didn't know about garbage lines until well after, and 2. started with an S and then a Z.)
Simpler shapes would be simpler, natch, and allow for a better chance of a skilled player being able to "play forever", perhaps with dominos and triminos, or with color-matching games such as Puyo Puyo or puzzle fighter. But the ultimate goal of block-dropping puzzle games is either to be able to "play forever" like any good arcade-y score attack or to cause an opponent being competed against to top out or otherwise suffer a lose condition. These "controls" are not conducive to either...for Tetris. But perhaps another puzzle game...maybe these controls could make a simplified Yoshi's Cookie be interesting?
We thought of puyo puyo, but we thought it would be harder for unexperimented players to play puyo in an interesting way (the gameplay mostly relying on combos which would be too mentally complicated for most beginning players who would have to juggle with the SHMUP aspect), and, to be honest, we know Tetris to be more visually recognizable and popular.
In a perfect world, the game should be fine-tuned to have a more diverse controls on the screen, and a possibility was to add bonuses and maluses that would alter the game.
Thanks for the answer!
And thank you for the jammed-out experiment!
Love the Idea. I would love to see a more polished version :)
Really cool, though sfx could use some more juice
A bit of a disconnect when it comes to the sound quality. The sfx are 8-bitty and the music, while well done, doesn’t really fit as it’s not bitty sounding.