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Nightfkhawk

17
Posts
1
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A member registered May 05, 2018

Recent community posts

(2 edits)

I'm using the v1.1.1 version but it's not changing the images for the pregnant variations, not even inside the sexual encounters...

Edit:

Fixed it by using the following code in the exp_ch_stats.gd:

func is_visibly_pregnant():
    if (variables.pregduration/1.5 > get_stat('pregnancy').duration && get_stat('pregnancy').duration > 0):
        return true
    else:
        return false

I looked at the code and added some print() logs to find the cause, and noticed that the is_visibly_pregnant() always returned false, then noticed that the has_status() func looks for tags in the character status, and the character in the save file has no pregnant tag. 

Then I looked into how the pregnancy icon is set, and noticed it used the get_stat('pregnancy') func instead. I switched, and it worked.

Hey, can you share which model/version you used? A link to huggingface would be nice, but just the name and version are good enough.
I'd like to make some more variations, mainly hair, and I want to keep the same style. Perhaps even try a merge or two lol.

There was another update about 1h after you made the post. I also tried the previous one, and found a few of those problems as well, but on the newest one I did not get those errors. 

I am, however, experiencing a handful of problems, like:

  •  No responses after the combat is over (loot/exp shows nothing and the 'continue' button is not responding). (Talking about this, please shorten the delay for everything to show up and the 'continue' button to be responsive).
  • When using the X button to leave the Character Info screen, the screen turns gray. It goes back to normal if I use right click.
  • Experienced this once: After date, I went to the sex scene with the character. Afterwards, it became a loop: even if I clicked to exit, the screen kept repeating itself.
  • This is everywhere on the command prompt, between many 'false'
    • SCRIPT ERROR: valuecheck: Invalid get index '2' (on base: 'Nil').
                At: res://src/character/CharacterClass.gd:590

did you send the leader to travel along with the group?

I have a suggestion for the gear screen that, in my opinion, would be an improvement to usability.

First is, when you open the gear screen from one character, have the gear screen open on that character. Its weird that I'm looking at character A info and click Gear, then character B is the one selected instead.

I also believe that it would be a good addition to be able to switch between characters without the need to close the Character Info, like the first game.

I noticed that keeping the tamers under "Rest" speed things up. Also, I believe it's harder if the uncivilized slave's obedience is low.

Also, if the uncivilized slave is in the jail, but the Tamers is set as "Headgirl", there will be no progress at all. (Works fine if Tamer is set as "Rest")

A visual problem. Sometimes the boxes explaining mental stats are too small for the text, and the text shows up out of the box

I tried, but the debug wouldn't run for whatever reason and I gave up. I had no idea on how to solve that, something to do with a "variables" being null.

If I remember correctly, it has to do with loading the "constants" stuff, like selling prices, etc. 

Public Entertainer is the right one, but it has a chance of increasing.

You could also equip a Bedlah(?), It should have the same effect.

I second the suggestion about slave preferences, even better if you had to find out their preferences durint the act. From what I saw in the code, it's not that much hard to implement the preferences.


Also, about clothes, there are two more options, but none of them are available by default. I found them while looking at the scripts. One is "Chainmail bikini", but it has a bug as it shows up as a lether armor, you equip it in the costume slot but it bugs into the armor slot lol . And there is also the "Living clothes"  as underwear which, like the Living Armor, has some tentacles in the inside and increases lust by the end of day. L.Armor + L.Clothes + Deny masturbation = easy sex-crazed. I don't know if there is any Lust-related bugs with L.Clothes as there was with L.Armor.

I explored the scripts. Speed is also related to dodge and hit calculations. Faster characters are usually missed or 'barely hit' and tend to hit perfectly more often.

I'm not sure, but Agi also increases speed (don't know how much)

I found something that might be a potential error and one that most certainly is. Potential because I changed the costume enchantments to be slightly more effective (mineffect = 10, maxeffect = 40 for Courage, Confidence, Wit and Charm).

For example, Slave A has 70 Base Charm and 75 Max Charm. I equipped her with an enchanted Kimono that adds 15 Charm. Total Charm= 85. I had her work as Public Entertainer.

Next day I found another Kimono with +23 Charm and decided to change. I removed the +15 and equipped the +23 but instead of her Total Charm be 93, it became 83. 

After some tests, I found out that when you equip a slave with an enchanted item that increases one of (Courage, Confidence, Wit and Charm) stats and the result is above the Max, then you let the slave work with something that increases that stat, the slave's total stat will be forced to the Max, and when you remove the item, the result will be a smaller stat (Max - Bonus).

The other one is: The status enchantments on items counts towards specialization required stats. 

You need snails. You can find them in the Marsh, and it costs 200 food to 'tame' it.

I'd like to have more than one, but not many. Two or three, with a higher building cost than private room.

Also, the slave forcing another one could be considered an event, triggered by high lust and low obedience by the offender.  Then you have to do something about it, or else the forced slave would feel insecure or something.

Another thing that I found out and think that would be great:

Let us use magic attacks as a primary source of damage.

Explanation: I found this "Staff of Nature" from a dryad, it adds 4 damage and 1 Magic Affinity (requires 1 MA to equip). There is also the Wizards Robe later on. And above all else, we are Mages

I think that, for example, when equipped with a staff, instead of using Strength to deal damage, use MA. This would let Fairyes (and Elves) have more uses in combat.

Or include a low-mana, no CD skill that deals damage with MA.

Yes, it is

Hey, one suggestion that I think is a good idea: slave's relationship.

You have two (or more) slaves have a relationship among them. Can add couple room. Necessary high obedience, loyalty and approval (or not). 

Every day there is a chance for Essense drop, and maybe impregnation. 


I had to unlock intimate relationship with males to create a hybrids of two rare species and "watch" them  do the thing lol.