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NightHawk664

20
Posts
A member registered Mar 22, 2018 · View creator page →

Creator of

Recent community posts

Thanks! I liked your use of the bike visual and wheels a lot though! 

Thanks!

And definitely yeah, I spent a little time playing noita after the jam pondering what could have been different, some sort of delay based on the fruit + fully automatic might have done the trick

I'm glad you liked it! Thankyou very much for playing

And that's a good idea, I was sure I would leave the game be after submission but I keep thinking about how I could make the fruit more impactful in the gameplay.... Hmmm.... Maybe I have to do a little more later  :)

Thanks!
And yeah I definitely agree, I took the idea in a more abstract direction (which I enjoyed) but in hindsight I would have liked to have it monkey + bike themed it a lot more
I won't be doing anymore work on this unfortunately, since I am super super busy I just wanted to see it done in the weekend, and call it there in whatever state it was in, but I appriciate your offer :)

Thanks!

So true honestly wish I thought of that at the time lol, thanks for playing!

Thanks! I'm glad you like it :)
Soulslike... hmmm... maybe an idea for the next jam 🤔

Thankyou! I'm glad you enjoyed the game :)

Thankyou!

Thanks for playing! I'm glad you liked the setting, I was listening to "snow in summer" and "copied city" while I was making it so there was a big nier inspiration there indeed, also from the legend of zelda twilight princess's twilight realm. (And nice score btw it gets quite hard once the damage and health go up)

True, about the theme I do consider that my mistake, in game jams ive been in before they generally are aimed at interpreting the theme in different ways. So in this case I interpreted it as a cycling group of spells, but I probably should have taken a few hints from all the pictures of bicycles on the page :) (and cdawgs cyclothon)

Thanks for the comment!

And thankyou for your feedback!

I think I have a vague idea of what that hitbox issue was but I might have to see it myself to get it right, for most of the rocks etc the hitboxes were just generated by unreal, so there's a good chance of a broken one there.

And yeah, its unfortunate I thought about adding spell timers or something more like the cooldown on noita wands, with the idea that it'd introduce a bit more strategy into the wands, but ran out of time before I could, leaving it a tiny bit spammy and inconsequential.

The enemies have a set spawn rate at 2 levels, when the portal is active you get a huge wave, and when you're in the level its just a general trickle. I have an overall uptick in difficulty over time, but didnt get around to actually attaching spawn rates to that, as it only adjusted damage and health of enemies, the high number of projectiles creates a sort of odd run or die kind of gameplay which prooobably wasn't the best use of the cycling wand, making spamming even more important.

Thanks for your comment anyway I hope these little bits of info from behind the scenes were interesting :)

Really really nice, great game

Fun game, quite nicely difficult, I really like the artstyle

This is really nice, super polished, cool abilities, I like it a lot!

Super cool game, I really enjoy the bike physics!

Super cool

Nice game, I found it a tiny bit confusing what to do once I got outside but I generally liked it.

I really enjoyed how the upgrades showed up on the bike as you went along!

The only thing I'd mentioned is that it seems the boosts arent re-granted after you use them once, so there's a hardcap on how many you can use in all your run.

It is incredible that every background was hand painted 

I love gambling

I like how in depth it is and the large range of abilities you can use, nice game! 

Nice game, I like your creative interpretation of the theme. My only feedback would be that it's a little difficult to click on the little guys.