Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nikita-pasternatskyi

54
Posts
3
Followers
A member registered Aug 17, 2021 · View creator page →

Creator of

Recent community posts

Thank you very much, especially for the feedback on the art part :D

 And hey it's okay! The game's not that popular in the jam, besides, jam's are for learning something new, winning is not that important ;D. Thank you again!

Thank you very much!

I'd say the concept is great, but the execution didn't show all the potential it has. I like graphics, music, controls feel snap, the only thing to upgrade here would be the level design, really. It's a great jam entry, just didn't fulfill all the potential the idea has.  I enjoyed the levels, and they feel really great as intro levels to get into the flow of the things :D

I really like the concept! It has lots of potential, however, one thing I really wanted to have in-game is some kind of visual representation where you can put a path you selected, because it took me a not very short time to figure out xd. Other than that, I am in love with this, kind of reminds me of "Ultimate chicken horse" where you are also given building blocks, though there the theme is competition, and here it is connection.  Great job!

Awesome-made game, good atmosphere, very nice connection (pun intended) to the theme. It feels extremely polished as other people have said aaand I have nothing to add xd. I loved it

I absolutely loved it! I'd play it for more if it had more levels, by the end with the boosted jump upgrade, I wish I could somehow switch between normal platform and the upgraded one, but I can understand because of the time limit it was hard to implement, because other than this - game feels polished, it looks very well because of the simplistic art style and very strong contrast (almost white and almost black), nice intro and awesome-looking level ending screen, and etc. I like it!

Nice concept! I liked the levels, though in the first level when the crystals fell down into the lava (i suppose that's what happened) I didn't understand why did the level restart, but then I looked up and saw the metal blade and thought "Ahaaaa so that's the thing here", and then everything went smoothly. Liked it!

I've never seen such a take on usual tetris, and I have to say - I like it! I have only 1 small thing, if it'd be possible to make pipes move faster(smaller window of waiting for key presses) it'd be awesome! Because closer to 30000 acid drops spawn faster and faster, and the upper pipe sometimes can't keep up with them xd

This game could very well be a new rythm game like OSU if developed further! I like the minimalistic art direction, good music, nice idea and the message at the end XD. One small thing I had problems with was the camera, sometimes I didn't have enough time to see what's coming to react accordingly.. I think making the camera zoomed out or follow the player faster would make it a bit easier... But again, other than that, it feels very satisfying to play, great work!

This is very impressive! A gameboy game!? Really well-made, I like the art direction, music is catchy and gameplay is simple, but the puzzles can become difficult with time. Loved it! One thing though is the vision of the player's robot, sometimes (noticed it on one of the first levels) if you are further than a few blocks away from the robot(they are still in the line of sight), no connection occurs, and sometimes it does occur.. I would maybe add some visual indicator, though not very sure about it xd. But this is just nitpicking, other than that - loved it!

Thank you very much!

Thank you very much!

Thank you! :D

:O THANK YOU! I appreciate the feedback! Will keep it in mind! Thank you again :D

A little visual tutorial, just one fight, would be nice but it's good as it is! Artwork looks stunning, music sounds well too! I really loved the concept of fighting like this (press on the dots and traverse back and forth on the map to both defend yourself and attack the opponent, i had a lot of fun with this). Really good!

Hi! Thank you very much! And hehe, tutorials were the levels I put the most thought in, the last 2 were in a big rush, sorry about that xd. Thank you for your feedback! I appreciate it :D

Thank you for the feedback! Yeah, hitting timings is more difficult than I intended, sorry about that xd I appreciate the feeback anyway, so thank you again!

Thank you so much! And yes! Mega Man was the main inspiration, in fact at the start it was meant to have shooting, to be even more like megaman. Thank you again!

Thank you! I appreciate it :D

Thank you very much! :D Yeah, in fact the idea with adding the timer came to me in 30 minutes before submission deadline, so that's why it's a bit broken xd

Thank you very much! :D

For 3 days of work it looks and feels awesome! I really dig the art direction of mixing 2D sprites(at least character looks like one) and 3D backgrounds. And in terms of gameplay, I had lots of fun with fiddling around with the box xd. 

Aww if you could try it, it'd be great,  I hope you will enjoy it

https://itch.io/jam/lost-relic-games-1/rate/1581194

If you get stuck on the first level (going up part) you need to first hook to the grappling block and then press Jump when you get close to it

Hi! Thank you very much! :D

Hi! Thank you so much!

Hi! If you are on the first level, you need to first hook to the grappling block and then press Jump when you get close to it. But yeah it might be a bit too hard at times due to lack of playtesting, sorry xd

Brilliant idea of making a connection with handshakes! Loved it :D

Graphics look delightful, music just makes me want to dance and gameplay makes me want to play more! Very well made, by the end of the game it becomes sooooo satisfactory to see mosters go away so easily and with so much gold! 

Спасибо большое!

Спасибо большое!

Спасибо большое!

Спасибо большое!

Спасибо большое! Ооо, Мадагаскар помню первые 2 игры, весело было хд

Игра выглядит и играется круто, я был бы рад купить и поиграть в неё позже в чуть большем виде. Круто!

Визуал - 12/10 Афигенный пиксель арт. За 3 дня как по мне - всё выжато по максимуму. Но на будущее: Я бы дал игроку стартовый капитал в режиме с едой, портреты заказчиков увеличил (ну слишком они хорошо нарисованы, чтобы так мало уделять им места), добавил бы элемент самой готовки как в каких-нибудь старых играх про рестораны. Очень классная игра в итоге!

Задумка интересная, мне очень понравилось. Получилось оригинально и по теме джема, единственное что - чуть прокачать визуал, но то такое. Хорошо получилось!

Катсцены выглядят неплохо но управление немного подкачало. Прыжок очень рваный, тяжело контролировать. Камеру я бы чуть-чуть отдалил, а то получается слишком близко. Визуал красочный, неплохой. Оригинальность же тут 100%, хорошо придумано с симуляцией и хорошо обыграли обычные игровые правила (например ты не разобьёшься). Если прокачать визуал, управление, дописать историю - может получится реально достойная игра.

Мне понравилось, интересная идея с оружием и Flappy Bird, казалось бы не совместимо - но вместе очень хорошо смотрится и играется на самом деле интереснее. С визуалом, я бы дожал сделал бы ещё рамку в виде старого телевизора. Хорошо получилось!

Ого, спасибо большое! Да, с ловушками получилось не так как хотелось, было ещё много идей, но три дня есть три дня. Спасибо ещё раз!